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chronica_mutanis_mundi:contests

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chronica_mutanis_mundi:contests [2014/04/08 19:51] – [Spending Success and Concession Dice] Mike Holmeschronica_mutanis_mundi:contests [2020/06/29 20:26] – [Selecting Assets] mike_holmes
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  One temporary asset (not from an opponent)  One temporary asset (not from an opponent)
  As many aspects are being touched on by the conflict  As many aspects are being touched on by the conflict
 +<del>
 === Aspect Bonus Dice === === Aspect Bonus Dice ===
  
-For each aspect involved in the contest, the player may add one additional die for an asset that they select, subject to approval by the GM. This makes aspects very powerful as not only do they add their own die, but they allow a player to add yet another additional die. +For each aspect involved in the contest, the player may add one additional die for an asset that they select, subject to approval by the GM. This makes aspects very powerful as not only do they add their own die, but they allow a player to add yet another additional die.</del> 
  
 ==== Selecting Assets ==== ==== Selecting Assets ====
Line 65: Line 65:
 == Random Tech == == Random Tech ==
  
-When faced with a contest where the character has no gear die, and if it the GM agrees that it is reasonable to do so (they haven’t been strip searched or something), the player may invent gear that pertains to the contest. These should be described as being of limited usefulness, or of unfamiliar use. The player gets a d3 for the contest to represent this gear. +When faced with a contest where the character has no gear die, and if it the GM agrees that it is reasonable to do so (they haven’t been strip searched or something), the player may invent gear that pertains to the contest. These should be described as being of limited usefulness, or of unfamiliar use. The player gets a 1d for the contest to represent this gear. 
  
 ==== Opposition Dice ==== ==== Opposition Dice ====
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 A reward die is simply a condition die that the GM chooses to award after a roll (players should suggest reward dice if they have good ideas for them), representing an unexpected ongoing benefit. As the player did not elect to attempt to create a condition die, the opposition gets no replacement dice, of course.  A reward die is simply a condition die that the GM chooses to award after a roll (players should suggest reward dice if they have good ideas for them), representing an unexpected ongoing benefit. As the player did not elect to attempt to create a condition die, the opposition gets no replacement dice, of course. 
-The size of the die should be one that is third largest of those rolled by the opposition. For instance, if the opposition rolled d8, d6, d6, d4, then the reward die should be a d6.  + 
 +The size of the die should be one that is third largest of those rolled by the opposition. For instance, if the opposition rolled d8, d6, d6, d4, then the reward die should be a d6. Greater risks bring greater rewards.  
  
 The nature of a reward die should be appropriate to the contest, similar to how a condition is appropriate to the contest that creates it. The player must have unspent success or concession dice for the GM to award a reward die. For each unspent die, the player gets the reward die for one roll. The GM might choose to split multiple success dice between multiple reward dice if it seems appropriate.  The nature of a reward die should be appropriate to the contest, similar to how a condition is appropriate to the contest that creates it. The player must have unspent success or concession dice for the GM to award a reward die. For each unspent die, the player gets the reward die for one roll. The GM might choose to split multiple success dice between multiple reward dice if it seems appropriate. 
chronica_mutanis_mundi/contests.txt · Last modified: 2020/06/29 20:43 by mike_holmes