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deck_builder_resolution_system [2019/12/26 17:51] mike_holmesdeck_builder_resolution_system [2019/12/26 18:16] mike_holmes
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 ====== Deck Builder Resolution System ====== ====== Deck Builder Resolution System ======
  
-Largely inspired by Levi Kornelsen's resolution system //Schema//+Largely inspired by Levi Kornelsen's resolution system //Schema// along with deck resolution mechanics by Dave Michalak
  
-When a conflict begins, the player whose character is involved builds a deck comprised of their character's positive contributions, to which the opposition player (GM or whomever), adds "Dangers." +===== Overview =====
  
 +When a conflict begins, the player whose character is involved builds a deck comprised of the positive outcomes which their assets might provide, called "benefits," to which the opposition player (GM or whomever) adds "dangers." Once built, the player then draws a number of cards each round of resolution, and resolve all of the drawn cards. The player and the opposition player should narrate the their interpretation of the results of the draw. The player may then proceed to another round, or declare the resolution to be complete. 
 ===== Card Types ===== ===== Card Types =====
  
  
-==== Augments ====+==== Benefits ====
  
 +=== Caution ===
 +
 +This card can be used to cancel any other danger that occurs after it is drawn. 
  
 === Continuity === === Continuity ===
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 Your actions create a benefit or bonus, or grant some other assistance to your allies. (May need to eliminate) Your actions create a benefit or bonus, or grant some other assistance to your allies. (May need to eliminate)
  
-=== Effective ===+=== Effectiveness ===
  
-Your action is especially forceful or adroit or somesuch, and thus more effective or damaging if this is possible.+Your action is especially forceful or adroit or some-such, and thus more effective or damaging if this is possible.
  
-=== Observation === +=== Impression ===
- +
-You are especially observant in your action, learning anything of note that can be learned as you act.  +
- +
-=== Impressive ===+
  
 Your actions create a stir, aggravating or impressing some subject of your choice. Your actions create a stir, aggravating or impressing some subject of your choice.
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 Things are going your way for some reason. The player may draw cards until they get a positive card, and if any negative cards were drawn, they may choose only one of them to take effect.  Things are going your way for some reason. The player may draw cards until they get a positive card, and if any negative cards were drawn, they may choose only one of them to take effect. 
 +
 +=== Observation ===
 +
 +You are especially observant in your action, learning something of importance that can be learned during the conflict. 
  
 === Scope === === Scope ===
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 Your actions appear other than they are, whether by being hidden or disguised in some way. Your actions appear other than they are, whether by being hidden or disguised in some way.
  
-=== Caution ===+=== Success ===
  
-This card can be used to cancel any other danger that occurs after it is drawn+The character takes a stride towards their goal. If the conflict ends with more Success cards obtained than Block cards, the character gets their goal.  
 + 
 +=== Toughness ===  
 + 
 +This card can be used to resist any injury from the same draw
  
  
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 === Injury === === Injury ===
  
-This card or another is reshuffled back into the deck when this is drawn to represent the danger posed by the new condition. This card is then noted in the injuries section, added to every deck where the injury in qestion would matter, until the injury is healed. An injury card being drawn again after a first one often represents the injury getting worse. A good technique is to alter the addition of injury cards and others to represent other affects of the injury. +This card or another is reshuffled back into the deck when this is drawn to represent the danger posed by the new condition. This card is then noted in the injuries section, and then added to every deck where the injury in question would matter, until the injury is healed. An injury card being drawn again after a first one often represents the injury getting worse. A good technique is to alter the addition of injury cards and others to represent other affects of the injury. 
  
 === Affliction === === Affliction ===
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 Something odd or unpredictable happens, which is a detriment. Added as a danger for many conflicts, but almost always when magic is involved.  Something odd or unpredictable happens, which is a detriment. Added as a danger for many conflicts, but almost always when magic is involved. 
  
-=== Failure ===+=== Block ===
  
-You don't manage to accomplish the thing you want to have happen+Something new stands in the way of the character accomplishing their goal. If the conflict ends with more Blocks than Successes, the character does not achieve their goal 
  
 === Displacement === === Displacement ===
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 ==== Preparation and Aid ==== ==== Preparation and Aid ====
  
-Gain cards to be added to the current deck. Occasionally a contst may be required to gain the cards. +Gain cards to be added to the current deck. Occasionally a contest may be required to gain the cards. 
  
 ==== Pushing ==== ==== Pushing ====
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 ==== Recklessness ==== ==== Recklessness ====
  
-A character may approach the contest recklessly. They may add up to three augments, and for each they add, the opposition may add two dangers. A character being reckless may not add any caution cards to the deck. +A character may approach the contest recklessly. They may add up to three augments, and for each they add, the opposition may add two dangers. A character being reckless may not add any caution cards to the deck using skills
deck_builder_resolution_system.txt · Last modified: 2019/12/29 15:56 by mike_holmes