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deck_builder_resolution_system [2019/12/26 17:55] – mike_holmes | deck_builder_resolution_system [2019/12/26 18:15] – mike_holmes | ||
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====== Deck Builder Resolution System ====== | ====== Deck Builder Resolution System ====== | ||
- | Largely inspired by Levi Kornelsen' | + | Largely inspired by Levi Kornelsen' |
- | When a conflict begins, the player whose character is involved builds a deck comprised of their character' | + | ===== Overview ===== |
+ | When a conflict begins, the player whose character is involved builds a deck comprised of the positive outcomes which their assets might provide, called " | ||
===== Card Types ===== | ===== Card Types ===== | ||
- | ==== Augments | + | ==== Benefits |
+ | === Caution === | ||
+ | |||
+ | This card can be used to cancel any other danger that occurs after it is drawn. | ||
=== Continuity === | === Continuity === | ||
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=== Effectiveness === | === Effectiveness === | ||
- | Your action is especially forceful or adroit or somesuch, and thus more effective or damaging if this is possible. | + | Your action is especially forceful or adroit or some-such, and thus more effective or damaging if this is possible. |
- | + | ||
- | === Observation === | + | |
- | + | ||
- | You are especially observant in your action, learning anything of note that can be learned as you act. | + | |
=== Impression === | === Impression === | ||
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Things are going your way for some reason. The player may draw cards until they get a positive card, and if any negative cards were drawn, they may choose only one of them to take effect. | Things are going your way for some reason. The player may draw cards until they get a positive card, and if any negative cards were drawn, they may choose only one of them to take effect. | ||
+ | |||
+ | === Observation === | ||
+ | |||
+ | You are especially observant in your action, learning something of importance that can be learned during the conflict. | ||
=== Scope === | === Scope === | ||
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Your actions appear other than they are, whether by being hidden or disguised in some way. | Your actions appear other than they are, whether by being hidden or disguised in some way. | ||
- | === Caution | + | === Success |
- | This card can be used to cancel | + | The character takes a stride towards their goal. If the conflict ends with more Success cards obtained than Block cards, the character gets their goal. |
+ | |||
+ | === Toughness === | ||
+ | |||
+ | This card can be used to resist | ||
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Something odd or unpredictable happens, which is a detriment. Added as a danger for many conflicts, but almost always when magic is involved. | Something odd or unpredictable happens, which is a detriment. Added as a danger for many conflicts, but almost always when magic is involved. | ||
- | === Failure | + | === Block === |
- | You don't manage to accomplish | + | Something new stands in the way of the character accomplishing their goal. If the conflict ends with more Blocks than Successes, the character does not achieve their goal. |
=== Displacement === | === Displacement === | ||
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==== Preparation and Aid ==== | ==== Preparation and Aid ==== | ||
- | Gain cards to be added to the current deck. Occasionally a contst | + | Gain cards to be added to the current deck. Occasionally a contest |
==== Pushing ==== | ==== Pushing ==== | ||
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==== Recklessness ==== | ==== Recklessness ==== | ||
- | A character may approach the contest recklessly. They may add up to three augments, and for each they add, the opposition may add two dangers. A character being reckless may not add any caution cards to the deck. | + | A character may approach the contest recklessly. They may add up to three augments, and for each they add, the opposition may add two dangers. A character being reckless may not add any caution cards to the deck using skills. |