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fabricated:pop_unit_operation_manual

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fabricated:pop_unit_operation_manual [2020/03/01 10:03] – [Crash] jasonpfabricated:pop_unit_operation_manual [2020/03/04 14:43] (current) – [Reference: Harm] jasonp
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 ==== Spin Up, Spin Down, Spin all around... ==== ==== Spin Up, Spin Down, Spin all around... ====
  
-Your machine is in one of four power states at all times: Sleep/low-power, Power saving, Full power, Red zoned. Moving to a higher power state is a Quick(3) action, and is called Spinning up. When you spin up you can pick any higher state you wish. A Spin down is a normal action, and always returns the machine to Sleep/low-power. This also triggers the resolution of all current markers it might have.+Your machine is in one of three power states at all times: Power saving, Full power, and Red zoned. Moving to a higher power state is a Quick(3) action, and is called Spinning up. When you spin up you can pick any higher state you wish. A Spin down is a normal action, and always returns the machine to Power saving. This also triggers the resolution of all current markers it might have.
  
 ==== Burning the Clock ==== ==== Burning the Clock ====
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   * Pay 2 of each Bank (MMoss, Gel, and Auth) and take a draw marker **OR** take a Grind Marker.   * Pay 2 of each Bank (MMoss, Gel, and Auth) and take a draw marker **OR** take a Grind Marker.
 +  * Select and apply one of the Wear options (see the unit record sheet).
 ===== Frazzled ===== ===== Frazzled =====
  
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 ===== Charge ===== ===== Charge =====
 +
 +===== Override =====
 ===== Reference: TTQ ===== ===== Reference: TTQ =====
  
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 When your unit is harmed, you make a roll on the Harm table. Normally 5 damage is one roll of a d6 on the table. If you unit is [[#Unshielded]] roll a d8. When your unit is harmed, you make a roll on the Harm table. Normally 5 damage is one roll of a d6 on the table. If you unit is [[#Unshielded]] roll a d8.
  
-  * 1: Reflex hit, -3. +  * 1: Reflex hit, -3 OR 2 spark markers
-  * 2: Shield hit, -3. +  * 2: Shield hit, -3 OR 2 spark markers
-  * 3: Hash hit, -3. +  * 3: Hash hit, -3 OR 2 compute markers
-  * 4: Encode hit, -3.+  * 4: Encode hit, -3 OR 2 compute markers.
   * 5: Grind Marker, roll on Material Harm below.   * 5: Grind Marker, roll on Material Harm below.
   * 6: Short Marker, roll on Electrical Harm below.   * 6: Short Marker, roll on Electrical Harm below.
fabricated/pop_unit_operation_manual.txt · Last modified: 2020/03/04 14:43 by jasonp