Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


fair_play

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
fair_play [2019/01/04 11:06] – [Design Goals and Constraints] mike_holmesfair_play [2019/01/04 11:14] mike_holmes
Line 18: Line 18:
   * Invention of information regarding the world will be primarily textual or verbal as usual (we're envisioning play on the RPG Refuge Discord server and the like), but will seek to incorporate a lot of stationary visual media (mostly art from the internet).    * Invention of information regarding the world will be primarily textual or verbal as usual (we're envisioning play on the RPG Refuge Discord server and the like), but will seek to incorporate a lot of stationary visual media (mostly art from the internet). 
   * To avoid analysis paralysis of selection of such media, there will be collections put together so as to create limits on what can be perused, allowing (hopefully) faster selection. (Currently I have Pinterest boards set up to accomplish creation of collections of pictures).    * To avoid analysis paralysis of selection of such media, there will be collections put together so as to create limits on what can be perused, allowing (hopefully) faster selection. (Currently I have Pinterest boards set up to accomplish creation of collections of pictures). 
-  * It is understood that the nature of the media placed into the collections will impact what tends to exist in play (may even constrain it significantly). This is hopefully a feature, not a but. (Yes, the author in inflicting his collections in the playtest will selfishly be having greater control of the environment, but hopefully the players will be OK with this, or even enjoy working within these constraints). +  * It is understood that the nature of the media placed into the collections will impact what tends to exist in play (may even constrain it significantly). This is hopefully a feature, not a bug. (Yes, the author in inflicting his collections in the playtest will selfishly be having greater control of the environment, but hopefully the players will be OK with this, or even enjoy working within these constraints). 
   * Character definition in terms of their expertise in certain things will result in the player of said character having additional control of world-building of elements related to that expertise. The notion being that the exclamations of such experts are likely to be factually correct, from an in-game perspective.    * Character definition in terms of their expertise in certain things will result in the player of said character having additional control of world-building of elements related to that expertise. The notion being that the exclamations of such experts are likely to be factually correct, from an in-game perspective. 
   * Character definition will revolve significantly around the character's relationships with entities in the game world. This does constitute "expertise" per the above bullet, but exists also to link the character solidly into the game world, and hopefully as the world evolves, so to will the plot as the characters deal with these relationships.    * Character definition will revolve significantly around the character's relationships with entities in the game world. This does constitute "expertise" per the above bullet, but exists also to link the character solidly into the game world, and hopefully as the world evolves, so to will the plot as the characters deal with these relationships. 
fair_play.txt · Last modified: 2019/12/26 15:57 by mike_holmes