This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
fair_play [2019/01/04 11:06] – [Design Goals and Constraints] mike_holmes | fair_play [2019/12/21 21:42] – [Concept Creation Phase] mike_holmes | ||
---|---|---|---|
Line 3: | Line 3: | ||
A multi-media fantasy RPG | A multi-media fantasy RPG | ||
- | By Mike Holmes | + | By Mike Holmes |
+ | |||
+ | With help from Shreyas Sampat, Kirk, JB Bell, Charlotte Irrgang | ||
===== Introduction ===== | ===== Introduction ===== | ||
Line 18: | Line 20: | ||
* Invention of information regarding the world will be primarily textual or verbal as usual (we're envisioning play on the RPG Refuge Discord server and the like), but will seek to incorporate a lot of stationary visual media (mostly art from the internet). | * Invention of information regarding the world will be primarily textual or verbal as usual (we're envisioning play on the RPG Refuge Discord server and the like), but will seek to incorporate a lot of stationary visual media (mostly art from the internet). | ||
* To avoid analysis paralysis of selection of such media, there will be collections put together so as to create limits on what can be perused, allowing (hopefully) faster selection. (Currently I have Pinterest boards set up to accomplish creation of collections of pictures). | * To avoid analysis paralysis of selection of such media, there will be collections put together so as to create limits on what can be perused, allowing (hopefully) faster selection. (Currently I have Pinterest boards set up to accomplish creation of collections of pictures). | ||
- | * It is understood that the nature of the media placed into the collections will impact what tends to exist in play (may even constrain it significantly). This is hopefully a feature, not a but. (Yes, the author in inflicting his collections in the playtest will selfishly be having greater control of the environment, | + | * It is understood that the nature of the media placed into the collections will impact what tends to exist in play (may even constrain it significantly). This is hopefully a feature, not a bug. (Yes, the author in inflicting his collections in the playtest will selfishly be having greater control of the environment, |
* Character definition in terms of their expertise in certain things will result in the player of said character having additional control of world-building of elements related to that expertise. The notion being that the exclamations of such experts are likely to be factually correct, from an in-game perspective. | * Character definition in terms of their expertise in certain things will result in the player of said character having additional control of world-building of elements related to that expertise. The notion being that the exclamations of such experts are likely to be factually correct, from an in-game perspective. | ||
* Character definition will revolve significantly around the character' | * Character definition will revolve significantly around the character' | ||
Line 28: | Line 30: | ||
==== Concept Creation Phase ==== | ==== Concept Creation Phase ==== | ||
- | During this phase players will create certain basic concepts about the nature of play, and then main characters that fit that concept. | + | During this phase players will create certain basic concepts about the nature of play, and then main characters that fit that concept. |
+ | |||
+ | ==== Character Generation ==== | ||
+ | |||
==== General Play Phase ==== | ==== General Play Phase ==== | ||
- | Play is conducted using the usual scene-setting procedures and so forth. Ongoing with this normal play, players are compelling each other to add things to the setting, and/or doing so themselves. | + | Play is conducted using the usual scene-setting procedures and so forth. Ongoing with this normal play, players are compelling each other to add things to the setting, and/or doing so voluntarily. |