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fair_play [2019/01/04 11:06] – [Design Goals and Constraints] mike_holmesfair_play [2019/12/21 22:27] – [Player Roles] mike_holmes
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 A multi-media fantasy RPG A multi-media fantasy RPG
  
- By Mike Holmes and Friends+ By Mike Holmes  
 + 
 + With help from Shreyas Sampat, Kirk, JB Bell, Charlotte Irrgang
  
 ===== Introduction ===== ===== Introduction =====
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   * Invention of information regarding the world will be primarily textual or verbal as usual (we're envisioning play on the RPG Refuge Discord server and the like), but will seek to incorporate a lot of stationary visual media (mostly art from the internet).    * Invention of information regarding the world will be primarily textual or verbal as usual (we're envisioning play on the RPG Refuge Discord server and the like), but will seek to incorporate a lot of stationary visual media (mostly art from the internet). 
   * To avoid analysis paralysis of selection of such media, there will be collections put together so as to create limits on what can be perused, allowing (hopefully) faster selection. (Currently I have Pinterest boards set up to accomplish creation of collections of pictures).    * To avoid analysis paralysis of selection of such media, there will be collections put together so as to create limits on what can be perused, allowing (hopefully) faster selection. (Currently I have Pinterest boards set up to accomplish creation of collections of pictures). 
-  * It is understood that the nature of the media placed into the collections will impact what tends to exist in play (may even constrain it significantly). This is hopefully a feature, not a but. (Yes, the author in inflicting his collections in the playtest will selfishly be having greater control of the environment, but hopefully the players will be OK with this, or even enjoy working within these constraints). +  * It is understood that the nature of the media placed into the collections will impact what tends to exist in play (may even constrain it significantly). This is hopefully a feature, not a bug. (Yes, the author in inflicting his collections in the playtest will selfishly be having greater control of the environment, but hopefully the players will be OK with this, or even enjoy working within these constraints). 
   * Character definition in terms of their expertise in certain things will result in the player of said character having additional control of world-building of elements related to that expertise. The notion being that the exclamations of such experts are likely to be factually correct, from an in-game perspective.    * Character definition in terms of their expertise in certain things will result in the player of said character having additional control of world-building of elements related to that expertise. The notion being that the exclamations of such experts are likely to be factually correct, from an in-game perspective. 
   * Character definition will revolve significantly around the character's relationships with entities in the game world. This does constitute "expertise" per the above bullet, but exists also to link the character solidly into the game world, and hopefully as the world evolves, so to will the plot as the characters deal with these relationships.    * Character definition will revolve significantly around the character's relationships with entities in the game world. This does constitute "expertise" per the above bullet, but exists also to link the character solidly into the game world, and hopefully as the world evolves, so to will the plot as the characters deal with these relationships. 
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 ==== Concept Creation Phase ==== ==== Concept Creation Phase ====
  
-During this phase players will create certain basic concepts about the nature of play, and then main characters that fit that concept.+During this phase players will create certain basic concepts about the nature of play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things.  
 + 
 +==== Player Roles ==== 
 + 
 +Before creating charactersplayers select roles for the game. This is done first, as selection of roles my influence how players generate characters. The roles that may be selected are: 
 + 
 +  * Main Character Player - this player will play one or more of the main characters of the game. Main character here defined as ones who the players agree to keep the plot revolving around.  
 +  * Non-main Character Player - this player will be assigned to play characters who are not main characters. The plot does not revolve around non-main characters and the action rarely, if ever, follows them solely.  
 +  * World-Builder - this role involves the player being involved in the world-building mechanics, and making up details about the nature of the world as needed.  
 +  * Event Creator - this role involves coming up with events to be played out in scenes (typically involving one or more main characters).  
 +  * Others? 
 + 
 +The default is that all players do everything to start.  
 + 
 +=== Changing Roles === 
 + 
 +At certain times in the game, a player may drop or add a role. They may not drop a role, however, if they are the last player who has that roleThey must instead wait until somebody else takes up that role before they may drop it.  
 + 
 + 
 +==== Character Generation ==== 
 + 
 +Usually players will generate characters that were invented in the concepts phase 
  
 ==== General Play Phase ==== ==== General Play Phase ====
  
-Play is conducted using the usual scene-setting procedures and so forth. Ongoing with this normal play, players are compelling each other to add things to the setting, and/or doing so themselves.+Play is conducted using the usual scene-setting procedures and so forth. Ongoing with this normal play, players are compelling each other to add things to the setting, and/or doing so voluntarily.
  
  
  
fair_play.txt · Last modified: 2019/12/26 15:57 by mike_holmes