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fair_play [2019/01/04 11:18] – [Fair Play] mike_holmes | fair_play [2019/12/22 11:19] – mike_holmes | ||
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By Mike Holmes | By Mike Holmes | ||
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With help from Shreyas Sampat, Kirk, JB Bell, Charlotte Irrgang | With help from Shreyas Sampat, Kirk, JB Bell, Charlotte Irrgang | ||
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==== Concept Creation Phase ==== | ==== Concept Creation Phase ==== | ||
- | During this phase players will create certain basic concepts about the nature of play, and then main characters that fit that concept. | + | During this phase players will create certain basic concepts about the nature of play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. |
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+ | ==== Player Roles ==== | ||
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+ | Before creating characters, players select roles for the game. This is done first, as selection of roles my influence how players generate characters. The roles that may be selected are: | ||
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+ | * Facilitator - this player organizes | ||
+ | * Main Character Player - this player will play one or more of the main characters of the game. Main character here defined as ones who the players agree to keep the plot revolving around. | ||
+ | * Secondary Character Player - this player will be assigned to play characters who are not main characters. The plot does not revolve around non-main characters and the action rarely, if ever, follows them solely. | ||
+ | * World-Builder - this role involves the player being involved in the world-building mechanics, and making up details about the nature of the world as needed. | ||
+ | * Event Creator - this role involves coming up with events to be played out in scenes (typically involving one or more main characters). | ||
+ | * Host - if playing online, the service admin is the host in effect. As are event coordinators if playing FTF at an event. Otherwise if playing FTF, somebody must be a host. | ||
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+ | The default is that all players are either main or non-main character players (or both), and world-builders. A player may " | ||
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+ | Play may begin once every role has been filled. | ||
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+ | === Changing Roles === | ||
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+ | At certain times in the game, a player may drop or add a role. They may not drop a role, however, if they are the last player who has that role. They must instead wait until somebody else takes up that role before they may drop it. Note that a player may petition the game to have one of their secondary characters become a main character, which then makes them a main character player. And characters may be similarly demoted, with the player no longer being a main character player if this is their last such character. But this may not happen, again, if there are no other main character players. | ||
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+ | WIP | ||
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+ | ==== Character Generation ==== | ||
+ | |||
+ | Players invent | ||
+ | |||
+ | Generally the player of one of these designated characters has the usual prerogatives of a player of a Player Character in most RPGs. | ||
+ | |||
+ | Players of main characters should indicate if the character is a protagonist or some other type of character. There must remain one protagonist among the characters for play to begin, and players can negotiate which characters these will be. | ||
==== General Play Phase ==== | ==== General Play Phase ==== | ||
- | Play is conducted using the usual scene-setting procedures and so forth. Ongoing with this normal play, players are compelling each other to add things | + | Play is conducted using the usual scene-setting procedures and so forth. |
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+ | === Adding Media === | ||
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+ | Ongoing with this normal play, players are compelling each other to add elements | ||
+ | Other types of media can be entered voluntarily, | ||
+ | Once a piece of art is exhibited, players may interrogate one another about the piece. This can be accomplished by having a character investigate, | ||
+ | How do players Compel? |