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fair_play [2019/12/21 21:43] – [Concept Creation Phase] mike_holmesfair_play [2019/12/22 11:11] – [Player Roles] mike_holmes
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 ==== Concept Creation Phase ==== ==== Concept Creation Phase ====
  
-During this phase players will create certain basic concepts about the nature of play, and then basic main character concepts that fit that nature. The concept should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. +During this phase players will create certain basic concepts about the nature of play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things.  
 + 
 +==== Player Roles ==== 
 + 
 +Before creating characters, players select roles for the game. This is done first, as selection of roles my influence how players generate characters. The roles that may be selected are: 
 + 
 +  * Facilitator - this player organizes play, and maintains media caches for the game.  
 +  * Main Character Player - this player will play one or more of the main characters of the game. Main character here defined as ones who the players agree to keep the plot revolving around.  
 +  * Non-main Character Player - this player will be assigned to play characters who are not main characters. The plot does not revolve around non-main characters and the action rarely, if ever, follows them solely.  
 +  * World-Builder - this role involves the player being involved in the world-building mechanics, and making up details about the nature of the world as needed.  
 +  * Event Creator - this role involves coming up with events to be played out in scenes (typically involving one or more main characters).  
 +  * Host - if playing online, the service admin is the host in effect. As are event coordinators if playing FTF at an event. Otherwise if playing FTF, somebody must be a host.   
 + 
 +The default is that all players are either main or non-main character players (or both), and world-builders. A player may "GM" by opting not to play a main character, and other players may do the same, essentially. Though they may well want and have secondary characters that are of significant importance. 
 + 
 +Play may begin once every role has been filled.  
 + 
 +=== Changing Roles === 
 + 
 +At certain times in the game, a player may drop or add a role. They may not drop a role, however, if they are the last player who has that role. They must instead wait until somebody else takes up that role before they may drop it. Note that a player may petition the game to have one of their secondary characters become a main character, which then makes them a main character player. And characters may be similarly demoted, with the player no longer being a main character player if this is their last such character. But this may not happen, again, if there are no other main character players.  
 + 
 +WIP 
  
 ==== Character Generation ==== ==== Character Generation ====
  
 +Usually players will generate characters that were invented in the concepts phase
  
  
 ==== General Play Phase ==== ==== General Play Phase ====
  
-Play is conducted using the usual scene-setting procedures and so forth. Ongoing with this normal play, players are compelling each other to add things to the setting, and/or doing so voluntarily.+Play is conducted using the usual scene-setting procedures and so forth.  
 + 
 +=== Adding Media === 
 + 
 +Ongoing with this normal play, players are compelling each other to add elements to the setting, and/or doing so voluntarily. In many cases, the additions will be accomplished by placing a piece of art into play inline with the text (or showing it to other players for FTF play). When this happens, everything in the picture presented is created in the shared imagined space, unless a player goes further and "edits" the picture. Pictures are selected from specific galleries
  
 +Other types of media can be entered voluntarily, but only compelled if somebody creates a "gallery" of that sort of art. A playlist for music, for example. 
  
 +Once a piece of art is exhibited, players may interrogate one another about the piece. This can be accomplished by having a character investigate, or at the player level, in which case the information may simply be player knowledge. In the latter case, a player can use a knowledge test to figure out if the character knows the information already, making investigating unnecessary. 
  
 +How do players Compel? 
fair_play.txt · Last modified: 2019/12/26 15:57 by mike_holmes