Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Next revisionBoth sides next revision |
fair_play [2019/12/22 11:02] – [General Play Phase] mike_holmes | fair_play [2019/12/22 11:06] – [General Play Phase] mike_holmes |
---|
=== Adding Media === | === Adding Media === |
| |
Ongoing with this normal play, players are compelling each other to add things to the setting, and/or doing so voluntarily. In many cases, the additions will be accomplished by placing a piece of art into play inline with the text (or showing it to other players for FTF play). When this happens, everything in the picture presented is created in the shared imagined space, unless a player goes further and "edits" the picture. | Ongoing with this normal play, players are compelling each other to add elements to the setting, and/or doing so voluntarily. In many cases, the additions will be accomplished by placing a piece of art into play inline with the text (or showing it to other players for FTF play). When this happens, everything in the picture presented is created in the shared imagined space, unless a player goes further and "edits" the picture. Pictures are selected from specific galleries. |
| |
| Other types of media can be entered voluntarily, but only compelled if somebody creates a "gallery" of that sort of art. A playlist for music, for example. |
| |
Once a piece of art is exhibited, players may interrogate one another about the piece. This can be accomplished by having a character investigate, or at the player level, in which case the information may simply be player knowledge. In the latter case, a player can use a knowledge test to figure out if the character knows the information already, making investigating unnecessary. | Once a piece of art is exhibited, players may interrogate one another about the piece. This can be accomplished by having a character investigate, or at the player level, in which case the information may simply be player knowledge. In the latter case, a player can use a knowledge test to figure out if the character knows the information already, making investigating unnecessary. |
| |
How do players Compel? | How do players Compel? |