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fair_play

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fair_play [2019/12/22 11:02] – [General Play Phase] mike_holmesfair_play [2019/12/22 11:23] – [General Play Phase] mike_holmes
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 Before creating characters, players select roles for the game. This is done first, as selection of roles my influence how players generate characters. The roles that may be selected are: Before creating characters, players select roles for the game. This is done first, as selection of roles my influence how players generate characters. The roles that may be selected are:
  
 +  * Facilitator - this player organizes play, and maintains media caches for the game. 
   * Main Character Player - this player will play one or more of the main characters of the game. Main character here defined as ones who the players agree to keep the plot revolving around.    * Main Character Player - this player will play one or more of the main characters of the game. Main character here defined as ones who the players agree to keep the plot revolving around. 
-  * Non-main Character Player - this player will be assigned to play characters who are not main characters. The plot does not revolve around non-main characters and the action rarely, if ever, follows them solely. +  * Secondary Character Player - this player will be assigned to play characters who are not main characters. The plot does not revolve around non-main characters and the action rarely, if ever, follows them solely. 
   * World-Builder - this role involves the player being involved in the world-building mechanics, and making up details about the nature of the world as needed.    * World-Builder - this role involves the player being involved in the world-building mechanics, and making up details about the nature of the world as needed. 
   * Event Creator - this role involves coming up with events to be played out in scenes (typically involving one or more main characters).    * Event Creator - this role involves coming up with events to be played out in scenes (typically involving one or more main characters). 
-  * Others?+  * Host - if playing online, the service admin is the host in effect. As are event coordinators if playing FTF at an event. Otherwise if playing FTF, somebody must be a host.  
  
-The default is that all players do everything to start, with the exception of being a main character player. A player may "GM" by opting not to play a main character, and other players may do the same, essentially. Though they may well want and have secondary characters that are of significant importance. +The default is that all players are either main or non-main character players (or both), and world-builders. A player may "GM" by opting not to play a main character, and other players may do the same, essentially. Though they may well want and have secondary characters that are of significant importance
 + 
 +Play may begin once every role has been filled
  
 === Changing Roles === === Changing Roles ===
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 ==== Character Generation ==== ==== Character Generation ====
  
-Usually players will generate characters that were invented in the concepts phase+Players invent characters that make sense given the concepts worked out above. These should include one main character or one secondary character for each player in the game, and one additional secondary character for each main character who is somebody important to the main character. Normally the player most involved in creating a character will play that character, but players may decide to swap, up to and including changing the player role if necessary to accomplish this.  
 + 
 +Generally the player of one of these designated characters has the usual prerogatives of a player of a Player Character in most RPGs.  
 + 
 +Players of main characters should indicate if the character is a protagonist or some other type of character. There must remain one protagonist among the characters for play to begin, and players can negotiate which characters these will be. 
  
  
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 === Adding Media === === Adding Media ===
  
-Ongoing with this normal play, players are compelling each other to add things to the setting, and/or doing so voluntarily. In many cases, the additions will be accomplished by placing a piece of art into play inline with the text (or showing it to other players for FTF play). When this happens, everything in the picture presented is created in the shared imagined space, unless a player goes further and "edits" the picture. +Ongoing with this normal play, players are compelling each other to add elements to the setting, and/or doing so voluntarily. In many cases, the additions will be accomplished by placing a piece of art into play inline with the text (or showing it to other players for FTF play). When this happens, everything in the picture presented is created in the shared imagined space, unless a player goes further and "edits" the picture. Pictures are selected from specific galleries.  
 + 
 +Other types of media can be entered voluntarily, but only compelled if somebody creates a "gallery" of that sort of art. A playlist for music, for example.  
 + 
 +== Challenge == 
 + 
 +If a participant in the game finds that an entered piece of media changes details from previously established egregiously (especially if established by previous media entries), they can protest to the facilitator who will make a call on whether the submission is suitable, or if the player must edit it or select another.  
 + 
 +== Interrogation ==
  
 Once a piece of art is exhibited, players may interrogate one another about the piece. This can be accomplished by having a character investigate, or at the player level, in which case the information may simply be player knowledge. In the latter case, a player can use a knowledge test to figure out if the character knows the information already, making investigating unnecessary.  Once a piece of art is exhibited, players may interrogate one another about the piece. This can be accomplished by having a character investigate, or at the player level, in which case the information may simply be player knowledge. In the latter case, a player can use a knowledge test to figure out if the character knows the information already, making investigating unnecessary. 
  
-How do players Compel? +== Compelling == 
 + 
fair_play.txt · Last modified: 2019/12/26 15:57 by mike_holmes