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fair_play [2019/12/22 11:02] – [General Play Phase] mike_holmes | fair_play [2019/12/26 10:09] – [Character Concepts] mike_holmes | ||
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* Travel, or some other themes, should exist in play to encourage world growth. This is a relatively tentative goal, and may be found to be unecessary, or just optional. | * Travel, or some other themes, should exist in play to encourage world growth. This is a relatively tentative goal, and may be found to be unecessary, or just optional. | ||
- | ===== Structure of Play ===== | + | ==== Structure of Play ==== |
- | ==== Concept Creation Phase ==== | + | Play generally starts with a concept creation phase, player role selection, character generation, and then general play. |
- | During this phase players will create certain basic concepts about the nature of play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. | + | ===== Campaign Creation Phase ===== |
- | ==== Player Roles ==== | + | In this phase, the players jointly concoct the elements of setting and character activity that will be the center of the plots that evolve in play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. |
+ | |||
+ | ==== Initial Setting ==== | ||
+ | |||
+ | Each participant goes to any of the " | ||
+ | |||
+ | Once everyone has selected a picture, and showed it to everyone, everyone votes on one they like that is not theirs. The one with the most votes wins. If two or more have the same number of votes, eliminate the rest and have a run-off for the remainder; in this case, the participant who selected the art can vote for their own piece. The facilitator calls the vote, and decides the order of the vote, voting last themselves in each case. | ||
+ | |||
+ | Continue doing run-offs as necessary. If it ever gets to a tie, determine randomly which picture to be the central place. | ||
+ | |||
+ | === Interrogating the Initial Setting === | ||
+ | |||
+ | Each player then asks one other player a question, again in facilitator selected (or random?) order. Once a player has been asked a question, they are no longer eligible to be asked a question by another participant. In this way every participant asks one question, and answers one; the last participant to ask a question will have no choice as to who to ask. The second-to last question asker must ask the player who will be last, to prevent the last player asking from being the only one to ask. | ||
+ | |||
+ | The question must have to do with the picture selected and must be open-ended. For instance one can ask "Who lives here?" but not "Does the captain live here, or the magician?" | ||
+ | |||
+ | Examples: | ||
+ | * "What does that turret look down upon?" | ||
+ | * "What is the meaning of the banners over the entrance?" | ||
+ | |||
+ | === Centralizing Concept === | ||
+ | |||
+ | From the information generated, the participants should figure out a concept for play to revolve around that will involve characters who are interested in each other in some way, and interested in investigating the world in some fashion. | ||
+ | |||
+ | Examples: | ||
+ | * Picture: A King's palace with a group assembled. Concept: A team of explorers working for the king to map out the realms | ||
+ | * Picture: A temple with a high priest giving a command. Concept: A retinue that travels with a high priest doing espionage in foreign lands | ||
+ | * Picture: Shady characters gathered in a den of iniquity. Concept: Characters are all involved with organized crime in a series of cities along a coast | ||
+ | * Picture: A baroque ship that floats above the sand. Concept: The ship serves as the palace of a wandering Sultan moves about the realms bringing on newcomers from everywhere to entertain the Sultan' | ||
+ | * Picture: A ship being sucked into a maelstrom. Concept: On the other side of the maelstrom, the crew and passengers, almost all from the same city, end up in an unknown land, relying on each other to find a way back home. | ||
+ | * Picture: A caravan leaving a burning city. Concept: A caravan of merchant folk, mostly family, have lost their home, and have no place to return to, and become constant travelers to survive. | ||
+ | * Picture: A man is interrogated by guards at a gate. Concept: The characters are a team of investigators and their support being sent by their Duke to investigate a strange cult popping up all over the realms. | ||
+ | * Picture: A wizard stands before a crystal portal. Concept: The mighty wizard and his selected companions from all over the world travel through his portal to strange lands they' | ||
+ | * Picture: An ancient ruined city. Concept: a sage, having gained a large sum of money from a patron, leads a team she's hired to ruins across the land in an attempt to study the cultures of the previous age, and the team has to deal with the very real dangers that still reside within these places. | ||
+ | * Picture: a rowdy group celebrates in a tavern. Concept: A group of roguish folks of various backgrounds and professions, | ||
+ | |||
+ | |||
+ | |||
+ | ===== Player Roles ===== | ||
Before creating characters, players select roles for the game. This is done first, as selection of roles my influence how players generate characters. The roles that may be selected are: | Before creating characters, players select roles for the game. This is done first, as selection of roles my influence how players generate characters. The roles that may be selected are: | ||
+ | * Facilitator - this player organizes play, and maintains media caches for the game. | ||
* Main Character Player - this player will play one or more of the main characters of the game. Main character here defined as ones who the players agree to keep the plot revolving around. | * Main Character Player - this player will play one or more of the main characters of the game. Main character here defined as ones who the players agree to keep the plot revolving around. | ||
- | * Non-main | + | * Secondary |
* World-Builder - this role involves the player being involved in the world-building mechanics, and making up details about the nature of the world as needed. | * World-Builder - this role involves the player being involved in the world-building mechanics, and making up details about the nature of the world as needed. | ||
* Event Creator - this role involves coming up with events to be played out in scenes (typically involving one or more main characters). | * Event Creator - this role involves coming up with events to be played out in scenes (typically involving one or more main characters). | ||
- | * Others? | + | * Host - if playing online, the service admin is the host in effect. As are event coordinators if playing FTF at an event. Otherwise if playing FTF, somebody must be a host. |
- | The default is that all players | + | The default is that all players |
- | === Changing Roles === | + | Play may begin once every role has been filled. |
+ | |||
+ | ==== Changing Roles === | ||
At certain times in the game, a player may drop or add a role. They may not drop a role, however, if they are the last player who has that role. They must instead wait until somebody else takes up that role before they may drop it. Note that a player may petition the game to have one of their secondary characters become a main character, which then makes them a main character player. And characters may be similarly demoted, with the player no longer being a main character player if this is their last such character. But this may not happen, again, if there are no other main character players. | At certain times in the game, a player may drop or add a role. They may not drop a role, however, if they are the last player who has that role. They must instead wait until somebody else takes up that role before they may drop it. Note that a player may petition the game to have one of their secondary characters become a main character, which then makes them a main character player. And characters may be similarly demoted, with the player no longer being a main character player if this is their last such character. But this may not happen, again, if there are no other main character players. | ||
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WIP | WIP | ||
+ | ==== Player Karma ==== | ||
- | ==== Character Generation ==== | + | All players start play with a pool of 10 Karma Points. See below for their uses. |
+ | ===== Character Generation | ||
- | Usually players will generate characters that were invented in the concepts phase | + | ==== Character Concepts ==== |
+ | Players invent characters that make sense given the initial setting and ideas that revolve around that which were worked out in the campaign creation phase above. These should include one main character or one secondary character for each player in the game, and one additional secondary character for each main character, somebody important to the main character. Normally the player most involved in creating a character will play that character, but players may decide to swap, up to and including changing a player role if necessary to accomplish this (one player may become a primary character player, and the other a secondary character player). | ||
- | ==== General Play Phase ==== | + | Generally the player of one of these designated characters has the usual prerogatives of a player of a Player Character in most RPGs, including creating their background and enumerating them. |
+ | |||
+ | Players of main characters should indicate if the character is a protagonist or some other type of character. There must remain one protagonist among the characters for play to begin, and players can negotiate which characters these will be, including bribing each other with available Karma Points, if they wish. | ||
+ | |||
+ | Once a character has a concept, and we know if they are a protagonist or not, the player of the character gets 100 Essence Points with which to create the character. | ||
+ | |||
+ | ==== Aspects ==== | ||
+ | |||
+ | Characters all have several Aspects that comprise who they are. Aspects regard things like the character' | ||
+ | |||
+ | ==== Abilities ==== | ||
+ | |||
+ | Abilities are rated on a scale and purchased with Essence Points. | ||
+ | |||
+ | ===== General Play Phase ===== | ||
Play is conducted using the usual scene-setting procedures and so forth. | Play is conducted using the usual scene-setting procedures and so forth. | ||
- | === Adding Media === | + | ==== Scene Framing and Turns ==== |
- | Ongoing with this normal play, players are compelling each other to add things | + | Who frames scenes, and how? |
+ | |||
+ | Players take turns (ala Universalis), | ||
+ | |||
+ | === Interruptions === | ||
+ | |||
+ | Players may pay a Karma to interrupt. | ||
+ | |||
+ | ==== Adding Media ==== | ||
+ | |||
+ | Ongoing with this normal play, players are compelling each other to add elements | ||
+ | |||
+ | Other types of media can be entered voluntarily, | ||
+ | |||
+ | === Challenge === | ||
+ | |||
+ | If a participant in the game finds that an entered piece of media changes details from previously established egregiously (especially if established by previous media entries), they can protest to the facilitator who will make a call on whether the submission is suitable, or if the player must edit it or select another. | ||
+ | |||
+ | === Interrogation === | ||
Once a piece of art is exhibited, players may interrogate one another about the piece. This can be accomplished by having a character investigate, | Once a piece of art is exhibited, players may interrogate one another about the piece. This can be accomplished by having a character investigate, | ||
- | How do players | + | === Compelling and Bounties === |
+ | |||
+ | Each player starts a session with a bounty of 3 Karma. A player may, once during their turn, compel another player to create something, and when doing so the compelling character takes karma in the amount of the current bounty. The next player to compel that player takes one less, and so on each time. When the bounty is zero, the player may still be compelled, but there is no reward for doing so. | ||
+ | |||
+ | If a player wants to create something, instead of another player, they may offer Karma from their own pool to add to the bounty, and the player doing the compelling may change their mind at this point. | ||
+ | |||
+ | === Creation Reward === | ||
+ | |||
+ | For adding something to the game, the player making the entry gets one Essence Point. | ||
+ | |||
+ | === Reference Wiki === | ||
+ | There will be a wiki that stores added media and notes about them, which will be maintained by the facilitator. The facilitator may get help from other players, who will get a reward. |