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fair_play

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fair_play [2019/12/22 11:19] mike_holmesfair_play [2019/12/22 11:41] mike_holmes
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   * Travel, or some other themes, should exist in play to encourage world growth. This is a relatively tentative goal, and may be found to be unecessary, or just optional.   * Travel, or some other themes, should exist in play to encourage world growth. This is a relatively tentative goal, and may be found to be unecessary, or just optional.
  
-===== Structure of Play =====+==== Structure of Play ====
  
-==== Concept Creation Phase ====+Play generally starts with a concept creation phase, player role selection, character generation, and then general play.  
 + 
 +===== Concept Creation Phase =====
  
 During this phase players will create certain basic concepts about the nature of play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things.  During this phase players will create certain basic concepts about the nature of play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. 
  
-==== Player Roles ====+===== Player Roles =====
  
 Before creating characters, players select roles for the game. This is done first, as selection of roles my influence how players generate characters. The roles that may be selected are: Before creating characters, players select roles for the game. This is done first, as selection of roles my influence how players generate characters. The roles that may be selected are:
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 Play may begin once every role has been filled.  Play may begin once every role has been filled. 
  
-=== Changing Roles ===+==== Changing Roles ===
  
 At certain times in the game, a player may drop or add a role. They may not drop a role, however, if they are the last player who has that role. They must instead wait until somebody else takes up that role before they may drop it. Note that a player may petition the game to have one of their secondary characters become a main character, which then makes them a main character player. And characters may be similarly demoted, with the player no longer being a main character player if this is their last such character. But this may not happen, again, if there are no other main character players.  At certain times in the game, a player may drop or add a role. They may not drop a role, however, if they are the last player who has that role. They must instead wait until somebody else takes up that role before they may drop it. Note that a player may petition the game to have one of their secondary characters become a main character, which then makes them a main character player. And characters may be similarly demoted, with the player no longer being a main character player if this is their last such character. But this may not happen, again, if there are no other main character players. 
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-==== Character Generation ====+===== Character Generation =====
  
 Players invent characters that make sense given the concepts worked out above. These should include one main character or one secondary character for each player in the game, and one additional secondary character for each main character who is somebody important to the main character. Normally the player most involved in creating a character will play that character, but players may decide to swap, up to and including changing the player role if necessary to accomplish this.  Players invent characters that make sense given the concepts worked out above. These should include one main character or one secondary character for each player in the game, and one additional secondary character for each main character who is somebody important to the main character. Normally the player most involved in creating a character will play that character, but players may decide to swap, up to and including changing the player role if necessary to accomplish this. 
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-==== General Play Phase ====+===== General Play Phase =====
  
 Play is conducted using the usual scene-setting procedures and so forth.  Play is conducted using the usual scene-setting procedures and so forth. 
  
-=== Adding Media ===+==== Adding Media ====
  
 Ongoing with this normal play, players are compelling each other to add elements to the setting, and/or doing so voluntarily. In many cases, the additions will be accomplished by placing a piece of art into play inline with the text (or showing it to other players for FTF play). When this happens, everything in the picture presented is created in the shared imagined space, unless a player goes further and "edits" the picture. Pictures are selected from specific galleries.  Ongoing with this normal play, players are compelling each other to add elements to the setting, and/or doing so voluntarily. In many cases, the additions will be accomplished by placing a piece of art into play inline with the text (or showing it to other players for FTF play). When this happens, everything in the picture presented is created in the shared imagined space, unless a player goes further and "edits" the picture. Pictures are selected from specific galleries. 
  
 Other types of media can be entered voluntarily, but only compelled if somebody creates a "gallery" of that sort of art. A playlist for music, for example.  Other types of media can be entered voluntarily, but only compelled if somebody creates a "gallery" of that sort of art. A playlist for music, for example. 
 +
 +=== Challenge ===
 +
 +If a participant in the game finds that an entered piece of media changes details from previously established egregiously (especially if established by previous media entries), they can protest to the facilitator who will make a call on whether the submission is suitable, or if the player must edit it or select another. 
 +
 +=== Interrogation ===
  
 Once a piece of art is exhibited, players may interrogate one another about the piece. This can be accomplished by having a character investigate, or at the player level, in which case the information may simply be player knowledge. In the latter case, a player can use a knowledge test to figure out if the character knows the information already, making investigating unnecessary.  Once a piece of art is exhibited, players may interrogate one another about the piece. This can be accomplished by having a character investigate, or at the player level, in which case the information may simply be player knowledge. In the latter case, a player can use a knowledge test to figure out if the character knows the information already, making investigating unnecessary. 
  
-How do players Compel? +=== Compelling === 
 + 
 + 
 +=== Reference Wiki === 
 +There will be a wiki that stores added media and notes about them, which will be maintained by the facilitator. The facilitator may get help from other players, who will get a reward.  
fair_play.txt · Last modified: 2019/12/26 15:57 by mike_holmes