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fair_play [2019/12/22 11:19] – mike_holmes | fair_play [2019/12/22 12:28] – [Adding Media] mike_holmes | ||
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* Travel, or some other themes, should exist in play to encourage world growth. This is a relatively tentative goal, and may be found to be unecessary, or just optional. | * Travel, or some other themes, should exist in play to encourage world growth. This is a relatively tentative goal, and may be found to be unecessary, or just optional. | ||
- | ===== Structure of Play ===== | + | ==== Structure of Play ==== |
- | ==== Concept Creation Phase ==== | + | Play generally starts with a concept creation phase, player role selection, character generation, and then general play. |
+ | |||
+ | ===== Concept Creation Phase ===== | ||
+ | |||
+ | ==== Overview | ||
During this phase players will create certain basic concepts about the nature of play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. | During this phase players will create certain basic concepts about the nature of play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. | ||
- | ==== Player Roles ==== | + | ==== Initial Setting ==== |
+ | |||
+ | Each participant goes to any of the " | ||
+ | |||
+ | Once everyone has selected a picture, and showed it to everyone, everyone votes on one they like that is not theirs. The one with the most votes wins. If two or more have the same number of votes, eliminate the rest and have a run-off for the remainder; in this case, the participant who selected the art can vote for their own piece. The facilitator calls the vote, and decides the order of the vote, voting last themselves in each case. | ||
+ | |||
+ | Continue doing run-offs as necessary. If it ever gets to a tie, determine randomly which picture to be the central place. | ||
+ | |||
+ | === Interrogating the Initial Setting === | ||
+ | |||
+ | Each player then asks one other player a question, again in facilitator selected (or random?) order. Once a player has been asked a question, they are no longer eligible to be asked a question by another participant. In this way every participant asks one question, and answers one; the last participant to ask a question will have no choice as to who to ask. The second-to last question asker must ask the player who will be last, to prevent the last player asking from being the only one to ask. | ||
+ | |||
+ | The question must have to do with the picture selected and must be open-ended. For instance one can ask "Who lives here?" but not "Does the captain live here, or the magician?" | ||
+ | |||
+ | Examples: | ||
+ | * "What does that turret look down upon?" | ||
+ | * "What is the meaning of the banners over the entrance?" | ||
+ | |||
+ | === Centralizing Concept === | ||
+ | |||
+ | From the information generated, the participants should figure out a concept for play to revolve around that will involve characters who are interested in each other in some way, and interested in investigating the world in some fashion. | ||
+ | |||
+ | Examples: | ||
+ | * A team of explorers working for the king | ||
+ | * A retinue that travels with a high priest doing espionage in foreign lands | ||
+ | * Characters are all involved with organized crime in a series of cities along a coast | ||
+ | |||
+ | |||
+ | ===== Player Roles ===== | ||
Before creating characters, players select roles for the game. This is done first, as selection of roles my influence how players generate characters. The roles that may be selected are: | Before creating characters, players select roles for the game. This is done first, as selection of roles my influence how players generate characters. The roles that may be selected are: | ||
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Play may begin once every role has been filled. | Play may begin once every role has been filled. | ||
- | === Changing Roles === | + | ==== Changing Roles === |
At certain times in the game, a player may drop or add a role. They may not drop a role, however, if they are the last player who has that role. They must instead wait until somebody else takes up that role before they may drop it. Note that a player may petition the game to have one of their secondary characters become a main character, which then makes them a main character player. And characters may be similarly demoted, with the player no longer being a main character player if this is their last such character. But this may not happen, again, if there are no other main character players. | At certain times in the game, a player may drop or add a role. They may not drop a role, however, if they are the last player who has that role. They must instead wait until somebody else takes up that role before they may drop it. Note that a player may petition the game to have one of their secondary characters become a main character, which then makes them a main character player. And characters may be similarly demoted, with the player no longer being a main character player if this is their last such character. But this may not happen, again, if there are no other main character players. | ||
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- | ==== Character Generation ==== | + | ===== Character Generation |
Players invent characters that make sense given the concepts worked out above. These should include one main character or one secondary character for each player in the game, and one additional secondary character for each main character who is somebody important to the main character. Normally the player most involved in creating a character will play that character, but players may decide to swap, up to and including changing the player role if necessary to accomplish this. | Players invent characters that make sense given the concepts worked out above. These should include one main character or one secondary character for each player in the game, and one additional secondary character for each main character who is somebody important to the main character. Normally the player most involved in creating a character will play that character, but players may decide to swap, up to and including changing the player role if necessary to accomplish this. | ||
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- | ==== General Play Phase ==== | + | ===== General Play Phase ===== |
Play is conducted using the usual scene-setting procedures and so forth. | Play is conducted using the usual scene-setting procedures and so forth. | ||
- | === Adding Media === | + | ==== Adding Media ==== |
Ongoing with this normal play, players are compelling each other to add elements to the setting, and/or doing so voluntarily. In many cases, the additions will be accomplished by placing a piece of art into play inline with the text (or showing it to other players for FTF play). When this happens, everything in the picture presented is created in the shared imagined space, unless a player goes further and " | Ongoing with this normal play, players are compelling each other to add elements to the setting, and/or doing so voluntarily. In many cases, the additions will be accomplished by placing a piece of art into play inline with the text (or showing it to other players for FTF play). When this happens, everything in the picture presented is created in the shared imagined space, unless a player goes further and " | ||
Other types of media can be entered voluntarily, | Other types of media can be entered voluntarily, | ||
+ | |||
+ | === Challenge === | ||
+ | |||
+ | If a participant in the game finds that an entered piece of media changes details from previously established egregiously (especially if established by previous media entries), they can protest to the facilitator who will make a call on whether the submission is suitable, or if the player must edit it or select another. | ||
+ | |||
+ | === Interrogation === | ||
Once a piece of art is exhibited, players may interrogate one another about the piece. This can be accomplished by having a character investigate, | Once a piece of art is exhibited, players may interrogate one another about the piece. This can be accomplished by having a character investigate, | ||
- | How do players | + | === Compelling and Bounties === |
+ | |||
+ | Each player starts a session with a bounty of 3 Karma. A player may, once during their turn, compel another player to create something, and when doing so the compelling character takes karma in the amount of the current bounty. The next player to compel that player takes one less, and so on each time. When the bounty is zero, the player may still be compelled, but there is no reward for doing so. | ||
+ | |||
+ | If a player wants to create something, instead of another player, they may offer Karma from their own pool to add to the bounty, and the player doing the compelling may change their mind at this point. | ||
+ | |||
+ | |||
+ | === Reference Wiki === | ||
+ | There will be a wiki that stores added media and notes about them, which will be maintained by the facilitator. The facilitator may get help from other players, who will get a reward. |