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fair_play

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fair_play [2019/12/22 11:41] mike_holmesfair_play [2019/12/22 12:28] – [Adding Media] mike_holmes
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 ===== Concept Creation Phase ===== ===== Concept Creation Phase =====
 +
 +==== Overview ====
  
 During this phase players will create certain basic concepts about the nature of play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things.  During this phase players will create certain basic concepts about the nature of play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. 
 +
 +==== Initial Setting ====
 +
 +Each participant goes to any of the "Fantasy Setting" boards that the facilitator provides, and selects a place picture. The players should select this primary place picture with the understanding that the main characters of the game will be developed from ideas that come about from this selection. They may live there, be traveling there, are there to get something, etc, etc. Play may not end up staying at the location of the initial setting, or even starting there, but it provides a locale that ties the characters together in some way. 
 +
 +Once everyone has selected a picture, and showed it to everyone, everyone votes on one they like that is not theirs. The one with the most votes wins. If two or more have the same number of votes, eliminate the rest and have a run-off for the remainder; in this case, the participant who selected the art can vote for their own piece. The facilitator calls the vote, and decides the order of the vote, voting last themselves in each case. 
 +
 +Continue doing run-offs as necessary. If it ever gets to a tie, determine randomly which picture to be the central place.
 +
 +=== Interrogating the Initial Setting ===
 +
 +Each player then asks one other player a question, again in facilitator selected (or random?) order. Once a player has been asked a question, they are no longer eligible to be asked a question by another participant. In this way every participant asks one question, and answers one; the last participant to ask a question will have no choice as to who to ask. The second-to last question asker must ask the player who will be last, to prevent the last player asking from being the only one to ask.
 +
 +The question must have to do with the picture selected and must be open-ended. For instance one can ask "Who lives here?" but not "Does the captain live here, or the magician?" 
 +
 +Examples:
 +  * "What does that turret look down upon?"
 +  * "What is the meaning of the banners over the entrance?"
 +
 +=== Centralizing Concept ===
 +
 +From the information generated, the participants should figure out a concept for play to revolve around that will involve characters who are interested in each other in some way, and interested in investigating the world in some fashion. 
 +
 +Examples:
 +  * A team of explorers working for the king
 +  * A retinue that travels with a high priest doing espionage in foreign lands
 +  * Characters are all involved with organized crime in a series of cities along a coast
 +
  
 ===== Player Roles ===== ===== Player Roles =====
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 Once a piece of art is exhibited, players may interrogate one another about the piece. This can be accomplished by having a character investigate, or at the player level, in which case the information may simply be player knowledge. In the latter case, a player can use a knowledge test to figure out if the character knows the information already, making investigating unnecessary.  Once a piece of art is exhibited, players may interrogate one another about the piece. This can be accomplished by having a character investigate, or at the player level, in which case the information may simply be player knowledge. In the latter case, a player can use a knowledge test to figure out if the character knows the information already, making investigating unnecessary. 
  
-=== Compelling ===+=== Compelling and Bounties === 
 + 
 +Each player starts a session with a bounty of 3 Karma. A player may, once during their turn, compel another player to create something, and when doing so the compelling character takes karma in the amount of the current bounty. The next player to compel that player takes one less, and so on each time. When the bounty is zero, the player may still be compelled, but there is no reward for doing so.  
 + 
 +If a player wants to create something, instead of another player, they may offer Karma from their own pool to add to the bounty, and the player doing the compelling may change their mind at this point. 
  
  
fair_play.txt · Last modified: 2019/12/26 15:57 by mike_holmes