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fair_play

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fair_play [2019/12/22 12:30] – [General Play Phase] mike_holmesfair_play [2019/12/25 18:38] – [Character Generation] mike_holmes
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 Examples: Examples:
-  * A team of explorers working for the king +  * Picture: A King's palace with a group assembled. Concept: A team of explorers working for the king to map out the realms 
-  * A retinue that travels with a high priest doing espionage in foreign lands +  * Picture: A temple with a high priest giving a command. Concept: A retinue that travels with a high priest doing espionage in foreign lands 
-  * Characters are all involved with organized crime in a series of cities along a coast+  * Picture: Shady characters gathered in a den of iniquity. Concept: Characters are all involved with organized crime in a series of cities along a coast 
 +  * Picture: A baroque ship that floats above the sand. Concept: The ship serves as the palace of a wandering Sultan moves about the realms bringing on newcomers from everywhere to entertain the Sultan's wishes, and all the while the various passengers are involved in intricate espionage and intrigues 
 +  * Picture: A ship being sucked into a maelstrom. Concept: On the other side of the maelstrom, the crew and passengers, almost all from the same city, end up in an unknown land, relying on each other to find a way back home. 
 +  * Picture: A caravan leaving a burning city. Concept: A caravan of merchant folk, mostly family, have lost their home, and have no place to return to, and become constant travelers to survive.  
 +  * Picture: A man is interrogated by guards at a gate. Concept: The characters are a team of investigators and their support being sent by their Duke to investigate a strange cult popping up all over the realms.  
 +  * Picture: A wizard stands before a crystal portal. Concept: The mighty wizard and his selected companions from all over the world travel through his portal to strange lands they've never been to before, and right wrongs as they come across them.  
 +  * Picture: An ancient ruined city. Concept: a sage, having gained a large sum of money from a patron, leads a team she's hired to ruins across the land in an attempt to study the cultures of the previous age, and the team has to deal with the very real dangers that still reside within these places.  
 +  * Picture: a rowdy group celebrates in a tavern. Concept: A group of roguish folks of various backgrounds and professions, friends through many adventures, are chased out of town after town, while pursuing their vices and taking on dangerous tasks that nobody else will face (this last should be very familiar to players of other fantasy RPGs).  
  
  
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 WIP WIP
  
 +==== Player Karma ====
  
 +All players start play with a pool of 10 Karma Points. See below for their uses. 
 ===== Character Generation ===== ===== Character Generation =====
  
-Players invent characters that make sense given the concepts worked out above. These should include one main character or one secondary character for each player in the game, and one additional secondary character for each main character who is somebody important to the main character. Normally the player most involved in creating a character will play that character, but players may decide to swap, up to and including changing the player role if necessary to accomplish this. +==== Character Concepts ==== 
 + 
 +Players invent characters that make sense given the initial setting and ideas that revolve around that which were worked out in the setting creation phase above. These should include one main character or one secondary character for each player in the game, and one additional secondary character for each main character who is somebody important to the main character. Normally the player most involved in creating a character will play that character, but players may decide to swap, up to and including changing the player role if necessary to accomplish this. 
  
 Generally the player of one of these designated characters has the usual prerogatives of a player of a Player Character in most RPGs.  Generally the player of one of these designated characters has the usual prerogatives of a player of a Player Character in most RPGs. 
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 If a player wants to create something, instead of another player, they may offer Karma from their own pool to add to the bounty, and the player doing the compelling may change their mind at this point.  If a player wants to create something, instead of another player, they may offer Karma from their own pool to add to the bounty, and the player doing the compelling may change their mind at this point. 
  
 +=== Creation Reward ===
 +
 +For adding something to the game, the player making the entry gets one Essence Point. 
  
 === Reference Wiki === === Reference Wiki ===
 There will be a wiki that stores added media and notes about them, which will be maintained by the facilitator. The facilitator may get help from other players, who will get a reward.  There will be a wiki that stores added media and notes about them, which will be maintained by the facilitator. The facilitator may get help from other players, who will get a reward. 
  
fair_play.txt · Last modified: 2019/12/26 15:57 by mike_holmes