Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


fair_play

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
fair_play [2019/12/22 19:49] – [Initial Setting] mike_holmesfair_play [2019/12/25 18:41] – [Overview] mike_holmes
Line 30: Line 30:
 Play generally starts with a concept creation phase, player role selection, character generation, and then general play.  Play generally starts with a concept creation phase, player role selection, character generation, and then general play. 
  
-===== Concept Creation Phase =====+===== Campaign Creation Phase =====
  
-==== Overview ====+In this phase, the players jointly concoct the elements of setting and character activity that will be the center of the plots that evolve in play. 
  
 During this phase players will create certain basic concepts about the nature of play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things.  During this phase players will create certain basic concepts about the nature of play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. 
Line 68: Line 68:
   * Picture: A wizard stands before a crystal portal. Concept: The mighty wizard and his selected companions from all over the world travel through his portal to strange lands they've never been to before, and right wrongs as they come across them.    * Picture: A wizard stands before a crystal portal. Concept: The mighty wizard and his selected companions from all over the world travel through his portal to strange lands they've never been to before, and right wrongs as they come across them. 
   * Picture: An ancient ruined city. Concept: a sage, having gained a large sum of money from a patron, leads a team she's hired to ruins across the land in an attempt to study the cultures of the previous age, and the team has to deal with the very real dangers that still reside within these places.    * Picture: An ancient ruined city. Concept: a sage, having gained a large sum of money from a patron, leads a team she's hired to ruins across the land in an attempt to study the cultures of the previous age, and the team has to deal with the very real dangers that still reside within these places. 
 +  * Picture: a rowdy group celebrates in a tavern. Concept: A group of roguish folks of various backgrounds and professions, friends through many adventures, are chased out of town after town, while pursuing their vices and taking on dangerous tasks that nobody else will face (this last should be very familiar to players of other fantasy RPGs). 
  
  
Line 92: Line 93:
 WIP WIP
  
 +==== Player Karma ====
  
 +All players start play with a pool of 10 Karma Points. See below for their uses. 
 ===== Character Generation ===== ===== Character Generation =====
  
-Players invent characters that make sense given the concepts worked out above. These should include one main character or one secondary character for each player in the game, and one additional secondary character for each main character who is somebody important to the main character. Normally the player most involved in creating a character will play that character, but players may decide to swap, up to and including changing the player role if necessary to accomplish this. +==== Character Concepts ==== 
 + 
 +Players invent characters that make sense given the initial setting and ideas that revolve around that which were worked out in the setting creation phase above. These should include one main character or one secondary character for each player in the game, and one additional secondary character for each main character who is somebody important to the main character. Normally the player most involved in creating a character will play that character, but players may decide to swap, up to and including changing the player role if necessary to accomplish this. 
  
 Generally the player of one of these designated characters has the usual prerogatives of a player of a Player Character in most RPGs.  Generally the player of one of these designated characters has the usual prerogatives of a player of a Player Character in most RPGs. 
Line 136: Line 141:
 If a player wants to create something, instead of another player, they may offer Karma from their own pool to add to the bounty, and the player doing the compelling may change their mind at this point.  If a player wants to create something, instead of another player, they may offer Karma from their own pool to add to the bounty, and the player doing the compelling may change their mind at this point. 
  
 +=== Creation Reward ===
 +
 +For adding something to the game, the player making the entry gets one Essence Point. 
  
 === Reference Wiki === === Reference Wiki ===
 There will be a wiki that stores added media and notes about them, which will be maintained by the facilitator. The facilitator may get help from other players, who will get a reward.  There will be a wiki that stores added media and notes about them, which will be maintained by the facilitator. The facilitator may get help from other players, who will get a reward. 
  
fair_play.txt · Last modified: 2019/12/26 15:57 by mike_holmes