Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision |
fair_play [2019/12/25 18:38] – [Character Generation] mike_holmes | fair_play [2019/12/25 18:42] – [Character Concepts] mike_holmes |
---|
Play generally starts with a concept creation phase, player role selection, character generation, and then general play. | Play generally starts with a concept creation phase, player role selection, character generation, and then general play. |
| |
===== Concept Creation Phase ===== | ===== Campaign Creation Phase ===== |
| |
==== Overview ==== | In this phase, the players jointly concoct the elements of setting and character activity that will be the center of the plots that evolve in play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. |
| |
During this phase players will create certain basic concepts about the nature of play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. | |
| |
==== Initial Setting ==== | ==== Initial Setting ==== |
==== Character Concepts ==== | ==== Character Concepts ==== |
| |
Players invent characters that make sense given the initial setting and ideas that revolve around that which were worked out in the setting creation phase above. These should include one main character or one secondary character for each player in the game, and one additional secondary character for each main character who is somebody important to the main character. Normally the player most involved in creating a character will play that character, but players may decide to swap, up to and including changing the player role if necessary to accomplish this. | Players invent characters that make sense given the initial setting and ideas that revolve around that which were worked out in the campaign creation phase above. These should include one main character or one secondary character for each player in the game, and one additional secondary character for each main character who is somebody important to the main character. Normally the player most involved in creating a character will play that character, but players may decide to swap, up to and including changing the player role if necessary to accomplish this. |
| |
Generally the player of one of these designated characters has the usual prerogatives of a player of a Player Character in most RPGs. | Generally the player of one of these designated characters has the usual prerogatives of a player of a Player Character in most RPGs. |