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fair_play [2019/12/25 18:41] – [Overview] mike_holmes | fair_play [2019/12/26 15:55] – [Fair Play] mike_holmes | ||
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====== Fair Play ====== | ====== Fair Play ====== | ||
- | A multi-media fantasy RPG | + | A multi-media fantasy RPG of Fantastic World-building |
- | By Mike Holmes | + | By Mike Holmes |
- | With help from Shreyas Sampat, Kirk, JB Bell, Charlotte Irrgang | + | With help from Shreyas Sampat, Kirk, JB Bell, Charlotte Irrgang, Nate Banks, and Andrew Cooper |
===== Introduction ===== | ===== Introduction ===== | ||
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===== Campaign Creation Phase ===== | ===== Campaign Creation Phase ===== | ||
- | In this phase, the players jointly concoct the elements of setting and character activity that will be the center of the plots that evolve in play. | + | In this phase, the players jointly concoct the elements of setting and character activity that will be the center of the plots that evolve in play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. |
- | + | ||
- | During this phase players will create certain basic concepts about the nature of play. The concepts should probably involve the characters being peripatetic or some other explanation of a way in which the characters come across enough elements of the world to keep play involving discovery of new things. | + | |
==== Initial Setting ==== | ==== Initial Setting ==== | ||
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==== Character Concepts ==== | ==== Character Concepts ==== | ||
- | Players invent characters that make sense given the initial setting and ideas that revolve around that which were worked out in the setting | + | Players invent characters that make sense given the initial setting and ideas that revolve around that which were worked out in the campaign |
+ | |||
+ | Generally the player of one of these designated characters has the usual prerogatives of a player of a Player Character in most RPGs, including creating their background and enumerating them. | ||
+ | |||
+ | Players of main characters should indicate if the character is a protagonist or some other type of character. There must remain one protagonist among the characters for play to begin, and players can negotiate which characters these will be, including bribing each other with available Karma Points, if they wish. | ||
+ | |||
+ | === Inspiration for Characters === | ||
+ | |||
+ | Players may not want to create a character concept out of nothing. If so, here are a couple of ways by which a player might come up with an idea. | ||
+ | |||
+ | One method is to play it out using the [[Narrative Character Generation Method]]. | ||
+ | |||
+ | Another method is to select a character archetype from the list here. | ||
+ | |||
+ | === Character Essence === | ||
+ | |||
+ | Once a character has a concept, we know if they are a protagonist or not, the player of the character gets 100 Essence Points with which to create the character. | ||
+ | |||
+ | ==== Aspects ==== | ||
- | Generally | + | Characters all have several Aspects that comprise who they are. Aspects regard things like the character' |
- | Players of main characters should indicate if the character is a protagonist or some other type of character. There must remain one protagonist among the characters for play to begin, and players can negotiate which characters these will be. | + | ==== Abilities ==== |
+ | Abilities are rated on a scale and purchased with Essence Points. | ||
===== General Play Phase ===== | ===== General Play Phase ===== |