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fair_play [2019/12/26 10:09] – [Character Concepts] mike_holmes | fair_play [2019/12/26 15:53] – [Character Concepts] mike_holmes | ||
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Players of main characters should indicate if the character is a protagonist or some other type of character. There must remain one protagonist among the characters for play to begin, and players can negotiate which characters these will be, including bribing each other with available Karma Points, if they wish. | Players of main characters should indicate if the character is a protagonist or some other type of character. There must remain one protagonist among the characters for play to begin, and players can negotiate which characters these will be, including bribing each other with available Karma Points, if they wish. | ||
- | Once a character has a concept, | + | === Inspiration for Characters === |
+ | |||
+ | Players may not want to create a character concept out of nothing. If so, here are a couple of ways by which a player might come up with an idea. | ||
+ | |||
+ | One method is to play it out using the [[Narrative Character Generation Method]]. | ||
+ | |||
+ | Another method is to select a character archetype from the list here. | ||
+ | |||
+ | === Character Essence === | ||
+ | |||
+ | Once a character has a concept, we know if they are a protagonist or not, the player of the character gets 100 Essence Points with which to create the character. | ||
==== Aspects ==== | ==== Aspects ==== |