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karbon:agent_options [2012/09/22 11:40] – created JasonPkarbon:agent_options [2012/09/22 11:41] JasonP
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 ====== Agent Options ====== ====== Agent Options ======
  
-This is the list of Options for Agents as presented in Blueprints, the setting and Agent creation rulebook for Karbon.+This is the list of Options for Agents as presented in Blueprints, the setting and Agent creation rulebook for [[:Karbon]].
  
 ===== Concepts ===== ===== Concepts =====
  
-  *Attractive++=Attractive+=
     *Your agent is simply more beautiful than your average person. When they are interacting with others they may burn fortune to add bonus dice to applicable conflicts. In addition, add a level to Charm.     *Your agent is simply more beautiful than your average person. When they are interacting with others they may burn fortune to add bonus dice to applicable conflicts. In addition, add a level to Charm.
-  *Attribute++  ***Attribute**+
     *For each attribute you take, you create an defining characteristic for them. This is an undeniable part of their nature. When it motivates an agent, it gives them a bonus die to roll. However when it challenges your agent, dice that come up 4 or less are considered a bad roll.     *For each attribute you take, you create an defining characteristic for them. This is an undeniable part of their nature. When it motivates an agent, it gives them a bonus die to roll. However when it challenges your agent, dice that come up 4 or less are considered a bad roll.
-  *Body Overhaul+  ***Body Overhaul**
     *Your agent has had a total body replacement, and now lives in a new synthetic (though still seeming quite human) shell. Take one to three gear for your agent that adds to less than 60 kcred and is of types: lace, diamond steel, or lightwire. Your agent need not meet skill requisites for these items. Raise all your immunities one step. At the end of any scene where you have seven or more fortune, you have a 4+ chance of losing one.     *Your agent has had a total body replacement, and now lives in a new synthetic (though still seeming quite human) shell. Take one to three gear for your agent that adds to less than 60 kcred and is of types: lace, diamond steel, or lightwire. Your agent need not meet skill requisites for these items. Raise all your immunities one step. At the end of any scene where you have seven or more fortune, you have a 4+ chance of losing one.
   *Brotherhood   *Brotherhood
karbon/agent_options.txt · Last modified: 2012/09/23 12:50 by JasonP