Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


karbon:agent_options

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
karbon:agent_options [2012/09/22 11:41] JasonPkarbon:agent_options [2012/09/22 11:42] JasonP
Line 5: Line 5:
 ===== Concepts ===== ===== Concepts =====
  
-=Attractive+= +==Attractive+=
-    *Your agent is simply more beautiful than your average person. When they are interacting with others they may burn fortune to add bonus dice to applicable conflicts. In addition, add a level to Charm. +Your agent is simply more beautiful than your average person. When they are interacting with others they may burn fortune to add bonus dice to applicable conflicts. In addition, add a level to Charm. 
-  ***Attribute**+==Attribute+== 
-    *For each attribute you take, you create an defining characteristic for them. This is an undeniable part of their nature. When it motivates an agent, it gives them a bonus die to roll. However when it challenges your agent, dice that come up 4 or less are considered a bad roll. +For each attribute you take, you create an defining characteristic for them. This is an undeniable part of their nature. When it motivates an agent, it gives them a bonus die to roll. However when it challenges your agent, dice that come up 4 or less are considered a bad roll. 
-  ***Body Overhaul** +==Body Overhaul== 
-    *Your agent has had a total body replacement, and now lives in a new synthetic (though still seeming quite human) shell. Take one to three gear for your agent that adds to less than 60 kcred and is of types: lace, diamond steel, or lightwire. Your agent need not meet skill requisites for these items. Raise all your immunities one step. At the end of any scene where you have seven or more fortune, you have a 4+ chance of losing one. +Your agent has had a total body replacement, and now lives in a new synthetic (though still seeming quite human) shell. Take one to three gear for your agent that adds to less than 60 kcred and is of types: lace, diamond steel, or lightwire. Your agent need not meet skill requisites for these items. Raise all your immunities one step. At the end of any scene where you have seven or more fortune, you have a 4+ chance of losing one. 
-  *Brotherhood+==Brotherhood==
     *Your agent has joined one of several brotherhoods inside the program. These are groups of agents that watch each other’s backs, and generally assist each other. Mostly this helps when your chips are down. When your agent is suspected of being a karbon, you may pay 30 kcred from your bank to remove one doubt.     *Your agent has joined one of several brotherhoods inside the program. These are groups of agents that watch each other’s backs, and generally assist each other. Mostly this helps when your chips are down. When your agent is suspected of being a karbon, you may pay 30 kcred from your bank to remove one doubt.
   *Career Criminal+   *Career Criminal+
karbon/agent_options.txt · Last modified: 2012/09/23 12:50 by JasonP