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karbon:agent_options [2012/09/22 11:59] – JasonP | karbon:agent_options [2012/09/22 16:03] – [Options, Alphabetical] JasonP | ||
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====== Agent Options ====== | ====== Agent Options ====== | ||
- | This is the list of Options for Agents as presented in Blueprints, the setting and Agent creation rulebook for [[: | + | This is the list of Options for Agents as presented in Blueprints, the setting and Agent creation rulebook for [[: |
+ | |||
+ | ===== Options, List Index ===== | ||
+ | |||
+ | <columns 100% first column attributes 50% second column attributes -> | ||
+ | * [[# | ||
+ | * [[# | ||
+ | * [[#Body Overhaul]] | ||
+ | * [[# | ||
+ | * [[#Career Criminal+]] | ||
+ | * [[# | ||
+ | * [[# | ||
+ | * [[# | ||
+ | * [[#Deep Training+]] | ||
+ | * [[# | ||
+ | * [[# | ||
+ | * [[# | ||
+ | * [[# | ||
+ | * [[#Flat Busted?]] | ||
+ | * [[# | ||
+ | * [[# | ||
+ | * [[#Fragile Flower]] | ||
+ | * [[#Hard Life^]] | ||
+ | * [[# | ||
+ | * [[# | ||
+ | * [[# | ||
+ | < | ||
+ | * [[#High Class^]] | ||
+ | * [[#Highly Compensated]] | ||
+ | * [[# | ||
+ | * [[#Low Class^]] | ||
+ | * [[# | ||
+ | * [[# | ||
+ | * [[#Menacing Aura]] | ||
+ | * [[# | ||
+ | * [[#Natural Genius]] | ||
+ | * [[# | ||
+ | * [[#Standard of Living+]] | ||
+ | * [[#Storage Locker]] | ||
+ | * [[# | ||
+ | * [[# | ||
+ | * [[# | ||
+ | * [[#Team Player]] | ||
+ | * [[# | ||
+ | * [[#Trained Assistants]] | ||
+ | * [[#Trusted Contact]] | ||
+ | * [[# | ||
+ | * [[# | ||
+ | </ | ||
+ | You can find the details of all listed Options below. ^ Options have leading questions, and + Options can be taken up to three times (Non-unique). | ||
===== Options, Alphabetical ===== | ===== Options, Alphabetical ===== | ||
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==Low Class?== | ==Low Class?== | ||
- | Your agent was part of low class society. | + | Your agent was part of low class society. |
==Marketable Skill?== | ==Marketable Skill?== | ||
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==Miser?== | ==Miser?== | ||
- | Your agent gets only ten starting kcreds and instead adds all their normal starting kcreds to their bank at triple value. At the end of any scene in which they have ten or more kcreds on their card, they must move ten kcreds to their bank. How did your agent get to be so miserly? | + | Your agent gets only ten starting kcreds and instead adds all their normal starting kcreds to their bank at triple value. At the start of any scene in which they have ten or more kcreds on their card, they must move ten kcreds to their bank or burn a fortune. Whenever a Miser Agent has the most kcreds in their bank of all Agents at the end of scene, they earn a fortune draft. How did your agent get to be so miserly? |
==Natural Genius== | ==Natural Genius== | ||
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==Windfall? | ==Windfall? | ||
Your agent has fallen into some luck and come across something special. Your agent begins the game with two more fortune and may take on item of gear that is valued 20 to 60 kcred. You may only take this option during agent creation. How did they come across this amazing piece of gear? | Your agent has fallen into some luck and come across something special. Your agent begins the game with two more fortune and may take on item of gear that is valued 20 to 60 kcred. You may only take this option during agent creation. How did they come across this amazing piece of gear? | ||
- | + | ||
+ | ===== Options, Non-unique ===== | ||
+ | <columns 100% first column attributes 50% second column attributes -> | ||
+ | * [[# | ||
+ | * [[# | ||
+ | * [[#Career Criminal+]] | ||
+ | * [[# | ||
+ | * [[# | ||
+ | * [[#Deep Training+]] | ||
+ | * [[# | ||
+ | < | ||
+ | * [[# | ||
+ | * [[# | ||
+ | * [[#Standard of Living+]] | ||
+ | * [[# | ||
+ | * [[# | ||
+ | * [[# | ||
+ | * [[# | ||
+ | </ | ||
+ |