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karbon:agent_options [2012/09/22 15:47] JasonPkarbon:agent_options [2012/09/22 18:50] – [Options, List Index] JasonP
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 ====== Agent Options ====== ====== Agent Options ======
  
-This is the list of Options for Agents as presented in Blueprints, the setting and Agent creation rulebook for [[:Karbon]].+This is the list of Options for Agents as presented in Blueprints, the setting and Agent creation rulebook for [[:Karbon]]. These are all official, in-print, confirmed Options for Agents in any game. If you want others, you can find them here: [[:Karbon:Special Options]].
  
 ===== Options, List Index ===== ===== Options, List Index =====
  
 +<columns 100% first column attributes 50% second column attributes ->
   * [[#Attractive+]]   * [[#Attractive+]]
-  * Attribute+ +  * [[#Attribute+]] 
-  * Body Overhaul +  * [[#Body Overhaul]] 
-  * Brotherhood +  * [[#Brotherhood]] 
-  * Career Criminal+ +  * [[#Career Criminal+]] 
-  * Committed Agent+ +  * [[#Committed Agent+]] 
-  * Confirmed Loyalties+ +  * [[#Confirmed Loyalties+]] 
-  * Cyberbrain +  * [[#Cyberbrain]] 
-Deep Training+ +  * [[#Deep Training+]] 
-Excellence+ +  * [[#Excellence+]] 
-Experience+ +  * [[#Experience+]] 
-Expertise+ +  * [[#Expertise+]] 
-Exploit +  * [[#Exploit]] 
-Flat Busted? +  * [[#Flat Busted^]] 
-Foresight +  * [[#Foresight]] 
-Fortunate +  * [[#Fortunate]] 
-Fragile Flower +  * [[#Fragile Flower]] 
-Hard Life? +  * [[#Hard Life^]] 
-Hardcore +  * [[#Hardcore]] 
-Hawkeye +  * [[#Hawkeye]] 
-Heredity? +  * [[#Heredity^]] 
-High Class? +<newcolumn> 
-Highly Compensated +  * [[#High Class^]] 
-Lightning Reflexes +  * [[#Highly Compensated]] 
-Low Class? +  * [[#Lightning Reflexes]] 
-Marketable Skill? +  * [[#Low Class^]] 
-Mastermind +  * [[#Marketable Skill^]] 
-Menacing Aura +  * [[#Mastermind]] 
-Miser? +  * [[#Menacing Aura]] 
-Natural Genius +  * [[#Miser^]] 
-Respect +  * [[#Natural Genius]] 
-Standard of Living+ +  * [[#Respect]] 
-Storage Locker +  * [[#Standard of Living+]] 
-Strength+ +  * [[#Storage Locker]] 
-Successful Career? +  * [[#Strength+]] 
-Talent+ +  * [[#Successful Career^]] 
-Team Player +  * [[#Talent+]] 
-Tough+? +  * [[#Team Player]] 
-Trained Assistants +  * [[#Tough+^]] 
-Trusted Contact +  * [[#Trained Assistants]] 
-Viscous+ +  * [[#Trusted Contact]] 
-Windfall+  * [[#Viscous+]] 
 +  * [[#Windfall]] 
 +</columns> 
 +You can find the details of all listed Options below. ^ Options have leading questions, and + Options can be taken up to three times (Non-unique).
  
  
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 ==Low Class?== ==Low Class?==
-Your agent was part of low class society. Take three levels from supplemental abilities and add three levels to core abilities as you wish. Increase your steps for determining starting gear by two. What low class society was the agent a part of?+Your agent was part of low class society. Reduce the maximum amount of points you can place into supplemental abilities by three and add one to all your core abilities. Increase your steps for determining starting gear by two. What low class society was the agent a part of?
  
 ==Marketable Skill?== ==Marketable Skill?==
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 ==Miser?== ==Miser?==
-Your agent gets only ten starting kcreds and instead adds all their normal starting kcreds to their bank at triple value. At the end of any scene in which they have ten or more kcreds on their card, they must move ten kcreds to their bank. How did your agent get to be so miserly? +Your agent gets only ten starting kcreds and instead adds all their normal starting kcreds to their bank at triple value. At the start of any scene in which they have ten or more kcreds on their card, they must move ten kcreds to their bank or burn a fortune. Whenever a Miser Agent has the most kcreds in their bank of all Agents at the end of scene, they earn a fortune draft. How did your agent get to be so miserly? 
  
 ==Natural Genius== ==Natural Genius==
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 Your agent has fallen into some luck and come across something special. Your agent begins the game with two more fortune and may take on item of gear that is valued 20 to 60 kcred. You may only take this option during agent creation. How did they come across this amazing piece of gear? Your agent has fallen into some luck and come across something special. Your agent begins the game with two more fortune and may take on item of gear that is valued 20 to 60 kcred. You may only take this option during agent creation. How did they come across this amazing piece of gear?
  
-===== Options, Plussed =====+===== Options, Non-unique ===== 
 +<columns 100% first column attributes 50% second column attributes -> 
 +  * [[#Attractive+]] 
 +  * [[#Attribute+]] 
 +  * [[#Career Criminal+]] 
 +  * [[#Committed Agent+]] 
 +  * [[#Confirmed Loyalties+]] 
 +  * [[#Deep Training+]] 
 +  * [[#Excellence+]] 
 +<newcolumn> 
 +  * [[#Experience+]] 
 +  * [[#Expertise+]] 
 +  * [[#Standard of Living+]] 
 +  * [[#Strength+]] 
 +  * [[#Talent+]] 
 +  * [[#Tough+^]] 
 +  * [[#Viscous+]] 
 +</columns> 
  
karbon/agent_options.txt · Last modified: 2012/09/23 12:50 by JasonP