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karbon:agent_options [2012/09/22 15:56] – [Options, Non-unique] JasonP | karbon:agent_options [2012/09/22 16:03] – [Options, Alphabetical] JasonP | ||
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====== Agent Options ====== | ====== Agent Options ====== | ||
- | This is the list of Options for Agents as presented in Blueprints, the setting and Agent creation rulebook for [[: | + | This is the list of Options for Agents as presented in Blueprints, the setting and Agent creation rulebook for [[:Karbon]]. These are all official, in-print, confirmed Options for Agents in any game. If you want others, you can find them here: [[: |
===== Options, List Index ===== | ===== Options, List Index ===== | ||
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==Low Class?== | ==Low Class?== | ||
- | Your agent was part of low class society. | + | Your agent was part of low class society. |
==Marketable Skill?== | ==Marketable Skill?== | ||
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==Miser?== | ==Miser?== | ||
- | Your agent gets only ten starting kcreds and instead adds all their normal starting kcreds to their bank at triple value. At the end of any scene in which they have ten or more kcreds on their card, they must move ten kcreds to their bank. How did your agent get to be so miserly? | + | Your agent gets only ten starting kcreds and instead adds all their normal starting kcreds to their bank at triple value. At the start of any scene in which they have ten or more kcreds on their card, they must move ten kcreds to their bank or burn a fortune. Whenever a Miser Agent has the most kcreds in their bank of all Agents at the end of scene, they earn a fortune draft. How did your agent get to be so miserly? |
==Natural Genius== | ==Natural Genius== |