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karbon:play_test:hank_williams [2012/09/16 16:48] – [ABILITIES AND POWER] Ximnipot69 | karbon:play_test:hank_williams [2012/09/23 19:09] – [FORTUNE, INJURY, RANKS] Ximnipot69 | ||
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===== DETAILS ===== | ===== DETAILS ===== | ||
* **Name**: Hank Williams | * **Name**: Hank Williams | ||
- | * **Idea**: | + | * **Idea**: |
* **Height/ | * **Height/ | ||
* **Gender**: Male | * **Gender**: Male | ||
- | * **Details**: | + | * **Details**: |
- | ===== ABILITIES AND POWER ===== | + | ===== ABILITIES, TRAINING |
**CORE** | **CORE** | ||
- | * Fight **2** [ ] | + | * Fight **3** [ ] |
- | * Guile **1** [ ] | + | * Guile **2** [ ] |
- | * Hack **6** ['' | + | * Hack **6** ['' |
- | * Hand-Eye **2** [ ] | + | * Hand-Eye **3** [ ] |
- | * Prowess **2** [ ] | + | * Prowess **3** [ ] |
- | * Prowl **2** [ ] | + | * Prowl **3** [ ] |
**SUPPLEMENTAL** | **SUPPLEMENTAL** | ||
* Charm **0** [ ] | * Charm **0** [ ] | ||
- | * // | + | * // |
- | * Insight **6** ['' | + | * Insight **6** ['' |
- | * //Scheme// **6** ['' | + | * //Scheme// **6** ['' |
- | * Savvy **3** ['' | + | * Savvy **3** ['' |
* // | * // | ||
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===== GEAR ===== | ===== GEAR ===== | ||
- | * cost + name | + | * ?: Class; Features; Step/Cost; Force; // |
- | * effect 1 | + | * ?: Class; Features; Step/Cost; Force; // |
- | * effect 2 | + | * ?: Class; Features; Step/Cost; Force; // |
- | + | * ?: Class; Features; Step/Cost; Force; // | |
- | * cost + name | + | |
- | * effect 1 | + | |
- | * effect 2 | + | |
===== OPTIONS ===== | ===== OPTIONS ===== | ||
- | * Marketable Skill | + | |
* Your agent has some marketable skill that has helped them in their life. Insight +L +T | * Your agent has some marketable skill that has helped them in their life. Insight +L +T | ||
- | * Cyberbrain | + | |
* Your agent gets training in Savvy for free. In addition, you may burn fortune for bonus dice when making any Hack or Savvy rolls, up to three per roll. | * Your agent gets training in Savvy for free. In addition, you may burn fortune for bonus dice when making any Hack or Savvy rolls, up to three per roll. | ||
- | * Heredity | + | |
* Your agent has a past that gives them some established advantage. You add one step of social immunity for your agent, and they earn training in Standing, ignoring the need for Charm. | * Your agent has a past that gives them some established advantage. You add one step of social immunity for your agent, and they earn training in Standing, ignoring the need for Charm. | ||
- | * Experience | + | |
* Your agent has gained real world experience, making them better at their abilities. Hack +T +L | * Your agent has gained real world experience, making them better at their abilities. Hack +T +L | ||
- | * Experience | + | |
* Your agent has gained real world experience, making them better at their abilities. Scheme +T +L | * Your agent has gained real world experience, making them better at their abilities. Scheme +T +L | ||
- | * Deep Instruction | + | |
* Your agent has gotten specialized deep instruction from agent operatives. Hack +L, Savvy +L | * Your agent has gotten specialized deep instruction from agent operatives. Hack +L, Savvy +L | ||
+ | |||
+ | |||
===== FORTUNE, INJURY, RANKS ===== | ===== FORTUNE, INJURY, RANKS ===== | ||
- | * **Fortune**: | + | * **Fortune**: |
* **Injury** | * **Injury** | ||
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===== DOUBT ===== | ===== DOUBT ===== | ||
- | * **Current**: | + | * **Current**: |
- | * **Minimum**: | + | * **Minimum**: |
===== KCREDS AND ASSETS ===== | ===== KCREDS AND ASSETS ===== | ||
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* **BANK**: 24 Kcred | * **BANK**: 24 Kcred | ||
+ | * **ASSETS** | ||
+ | * (asset 1) | ||
+ | * (asset 2) | ||
===== QUESTIONS ===== | ===== QUESTIONS ===== | ||
* How did the agent use the Insight skill over their life to benefit them? (Marketable Skill) | * How did the agent use the Insight skill over their life to benefit them? (Marketable Skill) | ||
- | | + | |
+ | * Hank has a very analytical mind, and can pierce the veil of lies and shadows with easy. This makes him both dangerous and valuable. In order to steer him onto the 'right course', | ||
* Who were the agent’s powerful ancestors? (Heredity) | * Who were the agent’s powerful ancestors? (Heredity) | ||
- | * (answer) | + | * Hank is related to somebody high up in the Program, and this has led to Hank gaining a lot of power and status. They will pull strings for him, but only as long as Hank is obedient. |
- | + | ||
- | * How did the agent get this special instruction? | + | |
- | * (answer) | + | |
* (question) | * (question) | ||
* (answer) | * (answer) | ||