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moira:battle_unit_basics [2014/11/04 14:50] – created JasonP | moira:battle_unit_basics [2014/11/04 15:01] – [Overview] JasonP | ||
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* **1d10** - Heavy Mainstay: These units are the mainline, central core units of an army. They are tough, but not as tough as the specials. | * **1d10** - Heavy Mainstay: These units are the mainline, central core units of an army. They are tough, but not as tough as the specials. | ||
* **1d12** - Special Core: These units are heroes, champions, and those that rise above. Tough units that aren't cheap but effective. | * **1d12** - Special Core: These units are heroes, champions, and those that rise above. Tough units that aren't cheap but effective. | ||
- | * **1d20** - Features: These units are both truly amazing and costly, each army can have only one in their collective militia. The Demon is also considered a Feature, and is considered a special 1d20 unit. | + | * **1d20** - Features: These units are both truly amazing and costly, each army can have only one in their collective militia. The Demon is also considered a Feature, and is considered a special 1d20 unit. |
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+ | The bonus for the die code Strength of a unit comes primarily from two concepts: **Stacking** and **Arming**. Stacking a unit means adding more fighters to it (when possible). You can have a Stacking bonus of +1 to +3 for a unit. Stacking both allows a unit to be stronger, and take more damage. Arming a unit means giving it more/better weapons and munitions, resources. You can arm a unit for +1 to +3. Arming both allows a unit to be stronger, and generate more damage. This means when a unit is given a strength code, its arm and stack bonuses are listed in parenthesis as well: 1d8+2 (+1/+1). |