Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


moira:battle_unit_basics

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
Next revisionBoth sides next revision
moira:battle_unit_basics [2014/11/04 14:50] – created JasonPmoira:battle_unit_basics [2014/11/04 15:03] JasonP
Line 2: Line 2:
  
 Battle Unit Basics (BUB) is the very core of Moira. This explains how Units in play work and do Battle in a very Basic set of rules. Battle Unit Basics (BUB) is the very core of Moira. This explains how Units in play work and do Battle in a very Basic set of rules.
- 
  
 ===== Overview ===== ===== Overview =====
 +
 +===== Unit Strength & Ratings =====
  
 In simplest terms, a unit is rated with a die code called **Strength**. This is the ability of the unit to attack or defend itself unless some other rule says otherwise. This strength die code is listed as two parts: a die to roll, and a bonus to add to that roll, like so: 1d8+2. When the unit makes a strength roll to attack or a strength roll to defend, you roll that die and add the amount listed. In simplest terms, a unit is rated with a die code called **Strength**. This is the ability of the unit to attack or defend itself unless some other rule says otherwise. This strength die code is listed as two parts: a die to roll, and a bonus to add to that roll, like so: 1d8+2. When the unit makes a strength roll to attack or a strength roll to defend, you roll that die and add the amount listed.
Line 14: Line 15:
   * **1d10** - Heavy Mainstay: These units are the mainline, central core units of an army. They are tough, but not as tough as the specials.   * **1d10** - Heavy Mainstay: These units are the mainline, central core units of an army. They are tough, but not as tough as the specials.
   * **1d12** - Special Core: These units are heroes, champions, and those that rise above. Tough units that aren't cheap but effective.   * **1d12** - Special Core: These units are heroes, champions, and those that rise above. Tough units that aren't cheap but effective.
-  * **1d20** - Features: These units are both truly amazing and costly, each army can have only one in their collective militia. The Demon is also considered a Feature, and is considered a special 1d20 unit. +  * **1d20** - Features: These units are both truly amazing and costly, each army can have only one in their collective militia. The Demon is also considered a Feature, and is considered a special 1d20 unit. 
 + 
 +The bonus for the die code Strength of a unit comes primarily from two concepts: **Stacking** and **Arming**. Stacking a unit means adding more fighters to it (when possible). You can have a Stacking bonus of +1 to +3 for a unit. Stacking both allows a unit to be stronger, and take more damage. Arming a unit means giving it more/better weapons and munitions, resources. You can arm a unit for +1 to +3. Arming both allows a unit to be stronger, and generate more damage. This means when a unit is given a strength code, its arm and stack bonuses are listed in parenthesis as well: 1d8+2 (+1/+1). 
 + 
 +===== Core Actions & Delay ===== 
 + 
 +===== Applying Special Rules and Limits =====
moira/battle_unit_basics.txt · Last modified: 2014/11/04 15:51 by JasonP