This shows you the differences between two versions of the page.
Next revision | Previous revisionNext revisionBoth sides next revision | ||
moira:battle_unit_basics [2014/11/04 14:50] – created JasonP | moira:battle_unit_basics [2014/11/04 15:03] – JasonP | ||
---|---|---|---|
Line 2: | Line 2: | ||
Battle Unit Basics (BUB) is the very core of Moira. This explains how Units in play work and do Battle in a very Basic set of rules. | Battle Unit Basics (BUB) is the very core of Moira. This explains how Units in play work and do Battle in a very Basic set of rules. | ||
- | |||
===== Overview ===== | ===== Overview ===== | ||
+ | |||
+ | ===== Unit Strength & Ratings ===== | ||
In simplest terms, a unit is rated with a die code called **Strength**. This is the ability of the unit to attack or defend itself unless some other rule says otherwise. This strength die code is listed as two parts: a die to roll, and a bonus to add to that roll, like so: 1d8+2. When the unit makes a strength roll to attack or a strength roll to defend, you roll that die and add the amount listed. | In simplest terms, a unit is rated with a die code called **Strength**. This is the ability of the unit to attack or defend itself unless some other rule says otherwise. This strength die code is listed as two parts: a die to roll, and a bonus to add to that roll, like so: 1d8+2. When the unit makes a strength roll to attack or a strength roll to defend, you roll that die and add the amount listed. | ||
Line 14: | Line 15: | ||
* **1d10** - Heavy Mainstay: These units are the mainline, central core units of an army. They are tough, but not as tough as the specials. | * **1d10** - Heavy Mainstay: These units are the mainline, central core units of an army. They are tough, but not as tough as the specials. | ||
* **1d12** - Special Core: These units are heroes, champions, and those that rise above. Tough units that aren't cheap but effective. | * **1d12** - Special Core: These units are heroes, champions, and those that rise above. Tough units that aren't cheap but effective. | ||
- | * **1d20** - Features: These units are both truly amazing and costly, each army can have only one in their collective militia. The Demon is also considered a Feature, and is considered a special 1d20 unit. | + | * **1d20** - Features: These units are both truly amazing and costly, each army can have only one in their collective militia. The Demon is also considered a Feature, and is considered a special 1d20 unit. |
+ | |||
+ | The bonus for the die code Strength of a unit comes primarily from two concepts: **Stacking** and **Arming**. Stacking a unit means adding more fighters to it (when possible). You can have a Stacking bonus of +1 to +3 for a unit. Stacking both allows a unit to be stronger, and take more damage. Arming a unit means giving it more/better weapons and munitions, resources. You can arm a unit for +1 to +3. Arming both allows a unit to be stronger, and generate more damage. This means when a unit is given a strength code, its arm and stack bonuses are listed in parenthesis as well: 1d8+2 (+1/+1). | ||
+ | |||
+ | ===== Core Actions & Delay ===== | ||
+ | |||
+ | ===== Applying Special Rules and Limits ===== |