Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


moira:battle_unit_basics

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
moira:battle_unit_basics [2014/11/04 15:06] – [Overview] JasonPmoira:battle_unit_basics [2014/11/04 15:13] – [Unit Strength & Ratings] JasonP
Line 19: Line 19:
  
 The bonus for the die code Strength of a unit comes primarily from two concepts: **Stacking** and **Arming**. Stacking a unit means adding more fighters to it (when possible). You can have a Stacking bonus of +1 to +3 for a unit. Stacking both allows a unit to be stronger, and take more damage. Arming a unit means giving it more/better weapons and munitions, resources. You can arm a unit for +1 to +3. Arming both allows a unit to be stronger, and generate more damage. This means when a unit is given a strength code, its arm and stack bonuses are listed in parenthesis as well: 1d8+2 (+1/+1). The bonus for the die code Strength of a unit comes primarily from two concepts: **Stacking** and **Arming**. Stacking a unit means adding more fighters to it (when possible). You can have a Stacking bonus of +1 to +3 for a unit. Stacking both allows a unit to be stronger, and take more damage. Arming a unit means giving it more/better weapons and munitions, resources. You can arm a unit for +1 to +3. Arming both allows a unit to be stronger, and generate more damage. This means when a unit is given a strength code, its arm and stack bonuses are listed in parenthesis as well: 1d8+2 (+1/+1).
 +
 +You can view the relative strength of a unit to a Demon (Feature strength unit) by how often it will win a combat roll against a 1d20 unit:
 +
 +  * Light Fodder, 1d4: **16%**
 +  * Heavy Fodder, 1d6: **23%**
 +  * Light Mainstay, 1d8: **28%**
 +  * Heavy Mainstay, 1d10: **33%**
 +  * Special Core, 1d12: **37%**
 +  * Feature, 1d20: **50%**
 +
 +This also lets us determine the base cost of a unit:
 +
 +  * Light Fodder, 1d4: **5**
 +  * Heavy Fodder, 1d6: **8**
 +  * Light Mainstay, 1d8: **9**
 +  * Heavy Mainstay, 1d10: **11**
 +  * Special Core, 1d12: **13**
  
 ===== Core Actions & Delay ===== ===== Core Actions & Delay =====
  
 ===== Applying Special Rules and Limits ===== ===== Applying Special Rules and Limits =====
moira/battle_unit_basics.txt · Last modified: 2014/11/04 15:51 by JasonP