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moira:battle_unit_basics

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moira:battle_unit_basics [2014/11/04 15:09] – [Unit Strength & Ratings] JasonPmoira:battle_unit_basics [2014/11/04 15:10] – [Unit Strength & Ratings] JasonP
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 The bonus for the die code Strength of a unit comes primarily from two concepts: **Stacking** and **Arming**. Stacking a unit means adding more fighters to it (when possible). You can have a Stacking bonus of +1 to +3 for a unit. Stacking both allows a unit to be stronger, and take more damage. Arming a unit means giving it more/better weapons and munitions, resources. You can arm a unit for +1 to +3. Arming both allows a unit to be stronger, and generate more damage. This means when a unit is given a strength code, its arm and stack bonuses are listed in parenthesis as well: 1d8+2 (+1/+1). The bonus for the die code Strength of a unit comes primarily from two concepts: **Stacking** and **Arming**. Stacking a unit means adding more fighters to it (when possible). You can have a Stacking bonus of +1 to +3 for a unit. Stacking both allows a unit to be stronger, and take more damage. Arming a unit means giving it more/better weapons and munitions, resources. You can arm a unit for +1 to +3. Arming both allows a unit to be stronger, and generate more damage. This means when a unit is given a strength code, its arm and stack bonuses are listed in parenthesis as well: 1d8+2 (+1/+1).
  
-You can view the relative strength of a unit to a Demon (Feature strength unit) by how often it will win a combat roll:+You can view the relative strength of a unit to a Demon (Feature strength unit) by how often it will win a combat roll against a 1d20 unit:
  
-  * Light Fodder, 1d4: 12.5% +  * Light Fodder, 1d4: **12.5%** 
-  * Heavy Fodder, 1d6: 23% +  * Heavy Fodder, 1d6: **23%** 
-  * Light Mainstay, 1d8: 28.5% +  * Light Mainstay, 1d8: **28.5%** 
-  * Heavy Mainstay, 1d10: 33% +  * Heavy Mainstay, 1d10: **33%** 
-  * Special Core, 1d12: 37.5% +  * Special Core, 1d12: **37.5%** 
-  * Feature, 1d20: 50%+  * Feature, 1d20: **50%**
  
 ===== Core Actions & Delay ===== ===== Core Actions & Delay =====
  
 ===== Applying Special Rules and Limits ===== ===== Applying Special Rules and Limits =====
moira/battle_unit_basics.txt · Last modified: 2014/11/04 15:51 by JasonP