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moira:battle_unit_basics [2014/11/04 15:09] – [Unit Strength & Ratings] JasonP | moira:battle_unit_basics [2014/11/04 15:15] – [Unit Strength & Ratings] JasonP | ||
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The bonus for the die code Strength of a unit comes primarily from two concepts: **Stacking** and **Arming**. Stacking a unit means adding more fighters to it (when possible). You can have a Stacking bonus of +1 to +3 for a unit. Stacking both allows a unit to be stronger, and take more damage. Arming a unit means giving it more/better weapons and munitions, resources. You can arm a unit for +1 to +3. Arming both allows a unit to be stronger, and generate more damage. This means when a unit is given a strength code, its arm and stack bonuses are listed in parenthesis as well: 1d8+2 (+1/+1). | The bonus for the die code Strength of a unit comes primarily from two concepts: **Stacking** and **Arming**. Stacking a unit means adding more fighters to it (when possible). You can have a Stacking bonus of +1 to +3 for a unit. Stacking both allows a unit to be stronger, and take more damage. Arming a unit means giving it more/better weapons and munitions, resources. You can arm a unit for +1 to +3. Arming both allows a unit to be stronger, and generate more damage. This means when a unit is given a strength code, its arm and stack bonuses are listed in parenthesis as well: 1d8+2 (+1/+1). | ||
- | You can view the relative strength of a unit to a Demon (Feature strength unit) by how often it will win a combat roll: | + | You can view the relative strength of a unit to a Demon (Feature strength unit) by how often it will win a combat roll against a 1d20 unit: |
- | * Light Fodder, 1d4: 12.5% | + | * Light Fodder, 1d4: **16%** |
- | * Heavy Fodder, 1d6: 23% | + | * Heavy Fodder, 1d6: **23%** |
- | * Light Mainstay, 1d8: 28.5% | + | * Light Mainstay, 1d8: **28%** |
- | * Heavy Mainstay, 1d10: 33% | + | * Heavy Mainstay, 1d10: **33%** |
- | * Special Core, 1d12: 37.5% | + | * Special Core, 1d12: **37%** |
- | * Feature, 1d20: 50% | + | * Feature, 1d20: **50%** |
+ | |||
+ | This also lets us determine the base cost of a unit: | ||
+ | |||
+ | * Light Fodder, 1d4: **5** | ||
+ | * Heavy Fodder, 1d6: **7** | ||
+ | * Light Mainstay, 1d8: **9** | ||
+ | * Heavy Mainstay, 1d10: **11** | ||
+ | * Special Core, 1d12: **13** | ||
===== Core Actions & Delay ===== | ===== Core Actions & Delay ===== | ||
===== Applying Special Rules and Limits ===== | ===== Applying Special Rules and Limits ===== |