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moira:battle_unit_basics [2014/11/04 15:23] – [Unit Strength & Ratings] JasonP | moira:battle_unit_basics [2014/11/04 15:24] – [Understanding Unit Strengths and Costs] JasonP | ||
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* Feature, 1d20: **50%** | * Feature, 1d20: **50%** | ||
- | This also lets us determine the base cost of a unit: | + | This also lets us determine the base cost of a unit, adjusting for relative toughness too: |
- | * Light Fodder, 1d4: **5** | + | * Light Fodder, 1d4: **6** |
- | * Heavy Fodder, 1d6: **7** | + | * Heavy Fodder, 1d6: **9** |
- | * Light Mainstay, 1d8: **9** | + | * Light Mainstay, 1d8: **12** |
- | * Heavy Mainstay, 1d10: **11** | + | * Heavy Mainstay, 1d10: **15** |
- | * Special Core, 1d12: **13** | + | * Special Core, 1d12: **18** |
Interestingly enough the base cost of a unit is just the number of sides of its die plus one, which means it isn't hard to figure out at all. The cost of a unit comes out of a pool of points that you are given to make up your army before you play. No Feature cost is listed, because every army gets one and you don't pay for it. You simply select a feature from those available for your nation. | Interestingly enough the base cost of a unit is just the number of sides of its die plus one, which means it isn't hard to figure out at all. The cost of a unit comes out of a pool of points that you are given to make up your army before you play. No Feature cost is listed, because every army gets one and you don't pay for it. You simply select a feature from those available for your nation. | ||