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moira:battle_unit_basics [2014/11/04 15:36] – [Core Actions & Delay] JasonP | moira:battle_unit_basics [2014/11/04 15:39] – JasonP | ||
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There are two condition ratings for each of your units tracked while you battle: **Damage** and **Trouble**. We call these Status dice (there are other Status dice from special rules too for some units). Damage is injury to member of the units, eventually leading to its demise. Trouble is turmoil and confusion, and eventually breaks the unit making it unable to act until you rally it and regain control. Both of these are rated as a die code without any bonuses. A unit at any time may have 1d6 Damage and 1d8 Trouble. When a unit takes more Damage or Trouble, you have to combine the dice, as you can only keep one. The logic is simple: New damage/ | There are two condition ratings for each of your units tracked while you battle: **Damage** and **Trouble**. We call these Status dice (there are other Status dice from special rules too for some units). Damage is injury to member of the units, eventually leading to its demise. Trouble is turmoil and confusion, and eventually breaks the unit making it unable to act until you rally it and regain control. Both of these are rated as a die code without any bonuses. A unit at any time may have 1d6 Damage and 1d8 Trouble. When a unit takes more Damage or Trouble, you have to combine the dice, as you can only keep one. The logic is simple: New damage/ | ||
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+ | ===== Feature Units ===== | ||
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+ | As you may have noted above, Feature units are special and don't have the same rules as normal units (except Strength). Here is some details on how they are rated, based on the kind of Feature unit: | ||
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+ | ==== Demons ==== | ||
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+ | ==== Angels ==== | ||
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+ | ==== Contraptions ==== | ||
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+ | ==== Wonders ==== | ||
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===== Core Actions & Delay ===== | ===== Core Actions & Delay ===== | ||
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Interestingly enough the base cost of a unit is just 1.5x the number of sides of its die, which means it isn't hard to figure out at all. The cost of a unit comes out of a pool of points that you are given to make up your army before you play. No Feature cost is listed, because every army gets one and you don't pay for it. You simply select a feature from those available for your nation. | Interestingly enough the base cost of a unit is just 1.5x the number of sides of its die, which means it isn't hard to figure out at all. The cost of a unit comes out of a pool of points that you are given to make up your army before you play. No Feature cost is listed, because every army gets one and you don't pay for it. You simply select a feature from those available for your nation. | ||
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