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moira:battle_unit_basics [2014/11/04 15:40] – [Unit Strength & Ratings] JasonP | moira:battle_unit_basics [2014/11/04 15:51] (current) – [Core Actions & Delay] JasonP | ||
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===== Core Actions & Delay ===== | ===== Core Actions & Delay ===== | ||
- | Timing is a very important aspect of battle in Moria. Timing is handled by a counter we just call the Clock. Each full ' | + | Timing is a very important aspect of battle in Moria. Timing is handled by a counter we just call the Clock. Each full ' |
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+ | There are core actions every standard unit (non-Feature) can take. Here is each with its Delay listed as Xh (X heartbeats), | ||
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+ | * 1h - **Ready**. A unit enters the Ready state from the non-Ready state. A Strength against Turmoil must be made if Turmoil is present. | ||
+ | * 1h - **Step**: A unit moves one length forward (length determined by unit move type). | ||
+ | * 1h - **Turn**: A unit turns up to one hex-facing in either direction, unit must be Ready. | ||
+ | * 1h - **Blitz**: A unit with the blitz attack can make one such attack, units don't have blitz unless specified they do. | ||
+ | * 3h - **Sprint**: A unit moves four lengths forward (length determined by unit move type). | ||
+ | * 3h - **Strike**: A unit makes a standard attack on a unit it threatens. | ||
+ | * 5h - **Mayhem**: A unit makes an extended attack on a unit it threatens. | ||
+ | * 5h - **Run**: A unit moves seven lengths forward (length determined by unit move type). | ||
+ | * 5h - **Rally**: A broken unit attempts to regain its ranks and become functional. | ||
===== Applying Special Rules and Limits ===== | ===== Applying Special Rules and Limits ===== | ||