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nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept

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nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept [2017/05/09 20:17] paganininate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept [2017/05/09 20:27] paganini
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 ==== Some Nuances ==== ==== Some Nuances ====
 +
 If you want to, you can spend Will on your very first roll and so use lots of dice right away. If you do, though, you risk suffering CONSEQUENCES on that very first roll.  If you want to, you can spend Will on your very first roll and so use lots of dice right away. If you do, though, you risk suffering CONSEQUENCES on that very first roll. 
  
-The initial "risk free" roll gives you a certain amount of descriptive leeway. If you're rolling to jump across a wide abyss and you succeed, then you made the jump. If you fail and don't spend Will, maybe at the last second you decided it was wider than it looked at first, so you don't make the attempt. If you spend Will to roll again but still fail, that's when you really jump but don't make it across. +The initial "risk free" roll gives you a certain amount of descriptive leeway. If you're rolling to jump across a wide abyss and you succeed, then you made the jump. If you fail and don't spend Will, maybe at the last second you decided it was wider than it looked at first, so you don't make the attempt. If you spend Will to roll again but still fail, that's when you really jump but don't make it across.
  
 +The successes you generate from your rolls accumulate. If you have enough Will and want to keep spending it to roll a third, or fourth, etc., time you can do that. Just keep in mind that every such roll that fails to reach your goal generates CONSEQUENCES. So if it takes you four rolls before you finally win, you'll suffer two separate CONSEQUENCES.
  
 ==== Harm ==== ==== Harm ====
nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept.txt · Last modified: 2017/07/10 17:16 by paganini