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nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept

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nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept [2017/05/09 20:17] paganininate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept [2017/05/09 20:45] paganini
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 ==== Some Nuances ==== ==== Some Nuances ====
 +
 If you want to, you can spend Will on your very first roll and so use lots of dice right away. If you do, though, you risk suffering CONSEQUENCES on that very first roll.  If you want to, you can spend Will on your very first roll and so use lots of dice right away. If you do, though, you risk suffering CONSEQUENCES on that very first roll. 
  
-The initial "risk free" roll gives you a certain amount of descriptive leeway. If you're rolling to jump across a wide abyss and you succeed, then you made the jump. If you fail and don't spend Will, maybe at the last second you decided it was wider than it looked at first, so you don't make the attempt. If you spend Will to roll again but still fail, that's when you really jump but don't make it across. +The initial "risk free" roll gives you a certain amount of descriptive leeway. If you're rolling to jump across a wide abyss and you succeed, then you made the jump. If you fail and don't spend Will, maybe at the last second you decided it was wider than it looked at first, so you don't make the attempt. If you spend Will to roll again but still fail, that's when you really jump but don't make it across.
  
 +The successes you generate from your rolls accumulate. If you have enough Will and want to keep spending it to roll a third, or fourth, etc., time you can do that. Just keep in mind that every such roll that fails to reach your goal generates CONSEQUENCES. So if it takes you four rolls before you finally win, you'll suffer two separate CONSEQUENCES.
  
 ==== Harm ==== ==== Harm ====
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 Harm can affect your character mechanically in two ways, depending on whether or not you have any Will left. Harm can affect your character mechanically in two ways, depending on whether or not you have any Will left.
  
-If you have any Will (even just one point) and you receive enough Harm to bump all the way off the track (i.e., you need to cross off box '5' but it is already crossed off, or you take 6 successes of Harm in one blow) you are Down. The GM decides what happens to your helpless battered and / or unconscious body, how long you're out, and what the circumstances are for your return to the world of the living. Additionally, you receive a Scar. A Scar is some kind of permanent mark left by your traumatic experience. It, perhaps, adjusts your HARM track by adding one to all of the boxes.  +If you have any Will (even just one point) and you receive enough Harm to bump all the way off the track (i.e., you need to cross off box '5' but it is already crossed off, or you take 6 successes of Harm in one blow) you are Down. The GM decides what happens to your helpless battered and / or unconscious body, how long you're out, and what the circumstances are for your return to the world of the living. Additionally, you receive a Scar. A Scar is some kind of permanent mark left by your traumatic experience. It, perhaps, adjusts your HARM track by adding one to all of the boxes. Mike's alternate idea: You get a new box on the end (so, [6] the first time it happens), and you remove your lowest crossed-off box. So if you are [1][2][X][4][5] and you take 6 points of harm, you become [1][2][4][5][6].
  
 If you have no Will and you receive enough Harm to bump all the way off the track, you die.  If you have no Will and you receive enough Harm to bump all the way off the track, you die. 
nate_s_sword_sorcery_game_that_s_based_on_the_will_to_power_concept.txt · Last modified: 2017/07/10 17:16 by paganini