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specter:practice

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specter:practice [2018/06/03 03:34] – [Sinks (Drain, Harm, Etc.)] jasonpspecter:practice [2018/06/03 03:43] – [Sinks (Drain, Harm, Etc.)] jasonp
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 If your character is in a dangerous situation, you will know it. The GM doesn't need to fully explain the details (there can be hidden Blocks for instance that are revealed only when you roll) but they will tell you its risky. If you ever fail to Get By on an action that is Risky the GM will roll a d6 and try to beat your Effort. If the roll succeeds, things have gone very very badly. If your character is in a dangerous situation, you will know it. The GM doesn't need to fully explain the details (there can be hidden Blocks for instance that are revealed only when you roll) but they will tell you its risky. If you ever fail to Get By on an action that is Risky the GM will roll a d6 and try to beat your Effort. If the roll succeeds, things have gone very very badly.
  
-===== Sinks (Drain, Harm, Etc.) =====+===== Sinks =====
 ---- ----
 Humankind characters have two or more Sinks. Each is a value from 1 to 10 that may act as a Block for their actions. If enough value is accumulated to overflow, something bad happens to the character. Sinks overflow when they exceed 10. There are other Sinks, but the two that all humankind share are: Drain and Harm. Humankind characters have two or more Sinks. Each is a value from 1 to 10 that may act as a Block for their actions. If enough value is accumulated to overflow, something bad happens to the character. Sinks overflow when they exceed 10. There are other Sinks, but the two that all humankind share are: Drain and Harm.
specter/practice.txt · Last modified: 2019/02/24 08:26 by jasonp