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specter:practice [2018/06/03 03:34] – [Sinks (Drain, Harm, Etc.)] jasonp | specter:practice [2018/06/03 03:53] – jasonp | ||
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It is hard to kill any of the humankind, but this is the closest they come. If they are both drained and harmed enough, they will bottom out. At this point, while not actually dead, they are very close and will only return if [[18K80# | It is hard to kill any of the humankind, but this is the closest they come. If they are both drained and harmed enough, they will bottom out. At this point, while not actually dead, they are very close and will only return if [[18K80# | ||
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+ | ===== Difficulty ===== | ||
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+ | As the wise man once said, hard things are hard. When an action has a Difficulty number (other than Getting By) the GM must inform the player before a roll is made, allowing them to change their mind and perhaps go about things differently. This can also just be a single to the player to make sure they have Boosts, Push, etc. at the ready for such a roll. | ||
===== Risky ===== | ===== Risky ===== | ||
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If your character is in a dangerous situation, you will know it. The GM doesn' | If your character is in a dangerous situation, you will know it. The GM doesn' | ||
- | ===== Sinks (Drain, Harm, Etc.) ===== | + | ===== Sinks ===== |
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Humankind characters have two or more Sinks. Each is a value from 1 to 10 that may act as a Block for their actions. If enough value is accumulated to overflow, something bad happens to the character. Sinks overflow when they exceed 10. There are other Sinks, but the two that all humankind share are: Drain and Harm. | Humankind characters have two or more Sinks. Each is a value from 1 to 10 that may act as a Block for their actions. If enough value is accumulated to overflow, something bad happens to the character. Sinks overflow when they exceed 10. There are other Sinks, but the two that all humankind share are: Drain and Harm. |