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specter:practice

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specter:practice [2018/06/03 03:43] – [Sinks (Drain, Harm, Etc.)] jasonpspecter:practice [2018/06/03 03:53] jasonp
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 It is hard to kill any of the humankind, but this is the closest they come. If they are both drained and harmed enough, they will bottom out. At this point, while not actually dead, they are very close and will only return if [[18K80#Specter]] restores them. It is hard to kill any of the humankind, but this is the closest they come. If they are both drained and harmed enough, they will bottom out. At this point, while not actually dead, they are very close and will only return if [[18K80#Specter]] restores them.
 +
 +===== Difficulty =====
 +----
 +As the wise man once said, hard things are hard. When an action has a Difficulty number (other than Getting By) the GM must inform the player before a roll is made, allowing them to change their mind and perhaps go about things differently. This can also just be a single to the player to make sure they have Boosts, Push, etc. at the ready for such a roll.
  
 ===== Risky ===== ===== Risky =====
specter/practice.txt · Last modified: 2019/02/24 08:26 by jasonp