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specter:practice [2018/06/11 03:41] – [Snag] jasonpspecter:practice [2019/02/24 07:08] – [Risky] jasonp
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 ====== SPECTER - Practice ====== ====== SPECTER - Practice ======
  
-The rules for [[:Specter]] are designed to be easy to understand, modular in nature, and complex in implication. This is the reference of all specific situations and such in the game rules.+The rules for [[:Specter]] are designed to be easy to understand, modular in nature, and complex in implication. This is the reference of all specific situations and such in the game rules. It is however, not a "how to play" document in any way. It a pure reference to different ideas and mechanics in the game. You are meant to link into this from other pages, for instance: [[Basics of Play]]. 
 + 
 +===== Banks ===== 
 +---- 
 +?
  
 ===== Bottom Out ===== ===== Bottom Out =====
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 ---- ----
 As the wise man once said, hard things are hard. When an action has a Difficulty number (other than Getting By) the GM must inform the player before a roll is made, allowing them to change their mind and perhaps go about things differently. This can also just be a single to the player to make sure they have Boosts, Push, etc. at the ready for such a roll. As the wise man once said, hard things are hard. When an action has a Difficulty number (other than Getting By) the GM must inform the player before a roll is made, allowing them to change their mind and perhaps go about things differently. This can also just be a single to the player to make sure they have Boosts, Push, etc. at the ready for such a roll.
 +
 +===== Rest =====
 +----
 +When your character rests, they sleep 1d8 * 5 minutes and remove 1 Harm. Trigger any other rules caused by them resting at the end of the rest period.
  
 ===== Risky ===== ===== Risky =====
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 ---- ----
 If you can create an effort of 11+, you have the option to trigger special rules. You have to pay a Push and roll a d10 under five plus the effort in excess of 10. So 11 effort is 6 or less, 12 is 7 or less, and 15 doesn't even need a roll (10 or less). If you can create an effort of 11+, you have the option to trigger special rules. You have to pay a Push and roll a d10 under five plus the effort in excess of 10. So 11 effort is 6 or less, 12 is 7 or less, and 15 doesn't even need a roll (10 or less).
 +
 +===== Quality =====
 +----
  
specter/practice.txt · Last modified: 2019/02/24 08:26 by jasonp