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specter:practice [2018/06/11 04:46] – [Transcendence] jasonp | specter:practice [2019/02/24 07:08] – [Risky] jasonp | ||
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====== SPECTER - Practice ====== | ====== SPECTER - Practice ====== | ||
- | The rules for [[: | + | The rules for [[: |
+ | |||
+ | ===== Banks ===== | ||
+ | ---- | ||
+ | ? | ||
===== Bottom Out ===== | ===== Bottom Out ===== | ||
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---- | ---- | ||
As the wise man once said, hard things are hard. When an action has a Difficulty number (other than Getting By) the GM must inform the player before a roll is made, allowing them to change their mind and perhaps go about things differently. This can also just be a single to the player to make sure they have Boosts, Push, etc. at the ready for such a roll. | As the wise man once said, hard things are hard. When an action has a Difficulty number (other than Getting By) the GM must inform the player before a roll is made, allowing them to change their mind and perhaps go about things differently. This can also just be a single to the player to make sure they have Boosts, Push, etc. at the ready for such a roll. | ||
+ | |||
+ | ===== Rest ===== | ||
+ | ---- | ||
+ | When your character rests, they sleep 1d8 * 5 minutes and remove 1 Harm. Trigger any other rules caused by them resting at the end of the rest period. | ||
===== Risky ===== | ===== Risky ===== |