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specter:practice

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specter:practice [2018/06/11 04:48] – [SPECTER - Practice] jasonpspecter:practice [2019/02/24 07:08] – [Risky] jasonp
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 As the wise man once said, hard things are hard. When an action has a Difficulty number (other than Getting By) the GM must inform the player before a roll is made, allowing them to change their mind and perhaps go about things differently. This can also just be a single to the player to make sure they have Boosts, Push, etc. at the ready for such a roll. As the wise man once said, hard things are hard. When an action has a Difficulty number (other than Getting By) the GM must inform the player before a roll is made, allowing them to change their mind and perhaps go about things differently. This can also just be a single to the player to make sure they have Boosts, Push, etc. at the ready for such a roll.
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 +===== Rest =====
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 +When your character rests, they sleep 1d8 * 5 minutes and remove 1 Harm. Trigger any other rules caused by them resting at the end of the rest period.
  
 ===== Risky ===== ===== Risky =====
specter/practice.txt · Last modified: 2019/02/24 08:26 by jasonp