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specter:practice

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specter:practice [2018/06/11 04:48] – [SPECTER - Practice] jasonpspecter:practice [2019/02/24 07:10] – [Rest] jasonp
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 As the wise man once said, hard things are hard. When an action has a Difficulty number (other than Getting By) the GM must inform the player before a roll is made, allowing them to change their mind and perhaps go about things differently. This can also just be a single to the player to make sure they have Boosts, Push, etc. at the ready for such a roll. As the wise man once said, hard things are hard. When an action has a Difficulty number (other than Getting By) the GM must inform the player before a roll is made, allowing them to change their mind and perhaps go about things differently. This can also just be a single to the player to make sure they have Boosts, Push, etc. at the ready for such a roll.
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 +===== Rest =====
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 +When your character rests, they sleep 1d8 * 5 minutes and remove 1 Harm. Trigger any other rules caused by them resting at the end of the rest period. Your human may only rest once in any given half day (12 hours), unless they some circumstances allow more.
  
 ===== Risky ===== ===== Risky =====
specter/practice.txt · Last modified: 2019/02/24 08:26 by jasonp