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specter:practice

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specter:practice [2019/02/24 07:10] – [Rest] jasonpspecter:practice [2019/02/24 07:25] – [Transcendence] jasonp
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 Humankind characters have two or more Sinks. Each is a value from 1 to 10 that may act as a Block for their actions. If enough value is accumulated to overflow, something bad happens to the character. Sinks overflow when they exceed 10. There are other Sinks, but the two that all humankind share are: Drain and Harm. Humankind characters have two or more Sinks. Each is a value from 1 to 10 that may act as a Block for their actions. If enough value is accumulated to overflow, something bad happens to the character. Sinks overflow when they exceed 10. There are other Sinks, but the two that all humankind share are: Drain and Harm.
  
-  * **Drain**: This is energy drain. When it overflows, the energy of the individual is fully drained. At this point they fall unconscious and in 1d6 hours awake with all their drain erased and one Harm per hour "slept". Drain acts as a Block for all actions by expend [[18k80#Lite]]+  * **Drain**: This is energy drain. When it overflows, the energy of the individual is fully drained. At this point they fall unconscious and in 1d6 hours awake with all their drain erased and one Harm per hour "slept". Drain acts as a Block for all Spark driven verbs (RUN/OPERATE/DEBUG/FORM)
-  * **Harm**: This is injury. When it overflows, the individual is gravely injured and falls unconscious. They will regenerate fully in an hour, and awake with all their Harm erased and take 1d8 Drain. If this overflows their Drain, they [[#Bottom Out]]. Harm acts as a Block on all stressful physical actions.+  * **Harm**: This is injury. When it overflows, the individual is gravely injured and falls unconscious. They will regenerate fully in an hour, and awake with all their Harm erased and take 1d8 Drain. If this overflows their Drain, they [[#Bottom Out]]. Harm acts as a Block on all physical actions (FIGHT/MOVE/PROWL/SHOOT).
  
 ===== Snag ===== ===== Snag =====
 ---- ----
 When the GM is cued by the rules, they may throw in a Snag. This is something that may hamper the action of the characters in the current stage of action. The GM can create the Snag as they see fit, or use the [[Process|Snag]] Process. The end result will be something that will likely act as [[Basics of Play#Blocks]] for the characters actions. When the GM is cued by the rules, they may throw in a Snag. This is something that may hamper the action of the characters in the current stage of action. The GM can create the Snag as they see fit, or use the [[Process|Snag]] Process. The end result will be something that will likely act as [[Basics of Play#Blocks]] for the characters actions.
 +
 +===== Successive Actions =====
 +----
 +Actions take in endeavors that leads towards the same unique goal.
  
 ===== Transcendence ===== ===== Transcendence =====
specter/practice.txt · Last modified: 2019/02/24 08:26 by jasonp