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specter:practice

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specter:practice [2019/02/24 07:13] – [Sinks] jasonpspecter:practice [2019/02/24 07:29] – [Transcendence] jasonp
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 When the GM is cued by the rules, they may throw in a Snag. This is something that may hamper the action of the characters in the current stage of action. The GM can create the Snag as they see fit, or use the [[Process|Snag]] Process. The end result will be something that will likely act as [[Basics of Play#Blocks]] for the characters actions. When the GM is cued by the rules, they may throw in a Snag. This is something that may hamper the action of the characters in the current stage of action. The GM can create the Snag as they see fit, or use the [[Process|Snag]] Process. The end result will be something that will likely act as [[Basics of Play#Blocks]] for the characters actions.
  
-===== Transcendence =====+===== Successive Actions =====
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-If you can create an effort of 11+, you have the option to trigger special rules. You have to pay a Push and roll a d10 under five plus the effort in excess of 10So 11 effort is 6 or less, 12 is 7 or less, and 15 doesn't even need a roll (10 or less).+When your human engages in endeavors that lead towards the same unique goal, they are considered Successive Actions. For example, if you are trying to unlock a machine energized vault doorand you fail on the first attempt. The GM asks if you are willing to abandon the door or want to continue, warning you that you'll take a Snag if you choose the latter. You accept the Snag, in this case the GM says you have alerted the nearby security drones and they are closing in on youBut you can now try again, and this action is considered Successive 
  
 ===== Quality ===== ===== Quality =====
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specter/practice.txt · Last modified: 2019/02/24 08:26 by jasonp