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specter:practice [2019/02/24 07:13] – [Sinks] jasonp | specter:practice [2019/02/24 07:30] – [Snag] jasonp | ||
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===== Snag ===== | ===== Snag ===== | ||
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- | When the GM is cued by the rules, they may throw in a Snag. This is something that may hamper the action of the characters in the current stage of action. The GM can create the Snag as they see fit, or use the [[Process|Snag]] Process. The end result will be something that will likely act as [[Basics of Play# | + | When the GM is cued by the rules, they may throw in a Snag. This is something that may hamper the action of the characters in the current stage of action. The GM can create the Snag as they see fit, or use the [[Process|Snag]] Process. The end result will be something that will likely act as [[Basics of Play# |
- | ===== Transcendence | + | ===== Successive Actions |
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- | If you can create an effort of 11+, you have the option | + | When your human engages in endeavors that lead towards the same unique goal, they are considered Successive Actions. For example, if you are trying to unlock a machine energized vault door, and you fail on the first attempt. The GM asks if you are willing |
===== Quality ===== | ===== Quality ===== | ||
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