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specter:practice

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specter:practice [2019/02/24 07:32] – [Banks] jasonpspecter:practice [2019/02/24 07:37] – [Bottom Out] jasonp
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 +===== Blossom =====
 +----
 +When your human uses Spark, it naturally Blossoms. This is an energy pulse, something beyond an EMP that is both visually stunning and useful for humankind. On the other hand, it is quite detectable by both machine and life crystal, which is something that can be disastrous. When your human blossoms two things will happen:
 +
 +  * The GM will roll dice to see what notices.
 +  * You can choose to take one to three Harm and remove an equal amount of Drain.
  
 ===== Bottom Out ===== ===== Bottom Out =====
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 Humankind characters have two or more Sinks. Each is a value from 1 to 10 that may act as a Block for their actions. If enough value is accumulated to overflow, something bad happens to the character. Sinks overflow when they exceed 10. There are other Sinks, but the two that all humankind share are: Drain and Harm. Humankind characters have two or more Sinks. Each is a value from 1 to 10 that may act as a Block for their actions. If enough value is accumulated to overflow, something bad happens to the character. Sinks overflow when they exceed 10. There are other Sinks, but the two that all humankind share are: Drain and Harm.
  
-  * **Drain**: This is energy drain. When it overflows, the energy of the individual is fully drained. At this point they fall unconscious and in 1d6 hours awake with all their drain erased and one Harm per hour "slept". Drain acts as a Block for all Spark driven verbs (RUN/OPERATE/DEBUG/FORM).+  * **Drain**: This is energy drain. When it overflows, the energy of the individual is fully drained. At this point they fall unconscious and in 1d6 hours awake with all their drain erased and one Harm per hour "slept". Drain acts as a Block for all Spark driven verbs (RUN/LINK/DEBUG/FORM).
   * **Harm**: This is injury. When it overflows, the individual is gravely injured and falls unconscious. They will regenerate fully in an hour, and awake with all their Harm erased and take 1d8 Drain. If this overflows their Drain, they [[#Bottom Out]]. Harm acts as a Block on all physical actions (FIGHT/MOVE/PROWL/SHOOT).   * **Harm**: This is injury. When it overflows, the individual is gravely injured and falls unconscious. They will regenerate fully in an hour, and awake with all their Harm erased and take 1d8 Drain. If this overflows their Drain, they [[#Bottom Out]]. Harm acts as a Block on all physical actions (FIGHT/MOVE/PROWL/SHOOT).
  
specter/practice.txt · Last modified: 2019/02/24 08:26 by jasonp