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specter:practice

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specter:practice [2019/02/24 07:33] – [Sinks] jasonpspecter:practice [2019/02/24 07:43] – [SPECTER - Practice] jasonp
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 The rules for [[:Specter]] are designed to be easy to understand, modular in nature, and complex in implication. This is the reference of all specific situations and such in the game rules. It is however, not a "how to play" document in any way. It a pure reference to different ideas and mechanics in the game. You are meant to link into this from other pages, for instance: [[Basics of Play]]. The rules for [[:Specter]] are designed to be easy to understand, modular in nature, and complex in implication. This is the reference of all specific situations and such in the game rules. It is however, not a "how to play" document in any way. It a pure reference to different ideas and mechanics in the game. You are meant to link into this from other pages, for instance: [[Basics of Play]].
  
 +{{4a3dd2c1-4cd3-4ace-991a-bada2297e3d3.jpeg}}
  
 +
 +
 +===== Blossom =====
 +----
 +When your human uses Spark, it naturally Blossoms. This is an energy pulse, something beyond an EMP that is both visually stunning and useful for humankind. On the other hand, it is quite detectable by both machine and life crystal, which is something that can be disastrous. When your human blossoms two things will happen:
 +
 +  * The GM will roll dice to see what notices.
 +  * You can choose to take one to three Harm and remove an equal amount of Drain.
  
 ===== Bottom Out ===== ===== Bottom Out =====
specter/practice.txt · Last modified: 2019/02/24 08:26 by jasonp