This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
specter:practice [2019/02/24 07:33] – [Sinks] jasonp | specter:practice [2019/02/24 08:20] – [Difficulty] jasonp | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== SPECTER - Practice ====== | ====== SPECTER - Practice ====== | ||
- | The rules for [[: | + | The rules for [[: |
+ | {{reference-letter2.png? | ||
+ | |||
+ | |||
+ | |||
+ | ===== Blossom ===== | ||
+ | ---- | ||
+ | When your human uses Spark, it naturally Blossoms. This is an energy pulse, something beyond an EMP that is both visually stunning and useful for humankind. On the other hand, it is quite detectable by both machine and life crystal, which is something that can be disastrous. When your human blossoms two things will happen: | ||
+ | |||
+ | * The GM will roll dice to see what notices. | ||
+ | * You can choose to take one to three Harm and remove an equal amount of Drain. | ||
===== Bottom Out ===== | ===== Bottom Out ===== | ||
---- | ---- | ||
It is hard to kill any of the humankind, but this is the closest they come. If they are both drained and harmed enough, they will bottom out. At this point, while not actually dead, they are very close and will only return if [[18K80# | It is hard to kill any of the humankind, but this is the closest they come. If they are both drained and harmed enough, they will bottom out. At this point, while not actually dead, they are very close and will only return if [[18K80# | ||
+ | |||
+ | ===== Detail ===== | ||
+ | ---- | ||
===== Difficulty ===== | ===== Difficulty ===== | ||
Line 28: | Line 41: | ||
* **Harm**: This is injury. When it overflows, the individual is gravely injured and falls unconscious. They will regenerate fully in an hour, and awake with all their Harm erased and take 1d8 Drain. If this overflows their Drain, they [[#Bottom Out]]. Harm acts as a Block on all physical actions (FIGHT/ | * **Harm**: This is injury. When it overflows, the individual is gravely injured and falls unconscious. They will regenerate fully in an hour, and awake with all their Harm erased and take 1d8 Drain. If this overflows their Drain, they [[#Bottom Out]]. Harm acts as a Block on all physical actions (FIGHT/ | ||
+ | Here are a few common types of Sinks your human might have: | ||
+ | |||
+ | * **Cell**: This is a kind of energy sink. It fills under a given use (depending on type) and then it overflows, you take a given amount Drain and it empties. | ||
+ | * **Core**: This is a kind of energy sink. It fills under a given use (depending on type) and then it overflows, you take a given amount Harm and it empties. | ||
===== Snag ===== | ===== Snag ===== | ||
---- | ---- |