Wishray Wiki

A central hub for intelligent game design and play.

User Tools

Site Tools


specter:practice

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
specter:practice [2019/02/24 07:46] – [SPECTER - Practice] jasonpspecter:practice [2019/02/24 07:49] – [Sinks] jasonp
Line 38: Line 38:
   * **Harm**: This is injury. When it overflows, the individual is gravely injured and falls unconscious. They will regenerate fully in an hour, and awake with all their Harm erased and take 1d8 Drain. If this overflows their Drain, they [[#Bottom Out]]. Harm acts as a Block on all physical actions (FIGHT/MOVE/PROWL/SHOOT).   * **Harm**: This is injury. When it overflows, the individual is gravely injured and falls unconscious. They will regenerate fully in an hour, and awake with all their Harm erased and take 1d8 Drain. If this overflows their Drain, they [[#Bottom Out]]. Harm acts as a Block on all physical actions (FIGHT/MOVE/PROWL/SHOOT).
  
 +Here are a few common types of Sinks your human might have:
 +
 +  * **Cell**: This is a kind of energy sink. It fills under a given use (depending on type) and then it overflows, you take a given amount Drain and it empties.
 +  * **Core**: This is a kind of energy sink. It fills under a given use (depending on type) and then it overflows, you take a given amount Harm and it empties.
 ===== Snag ===== ===== Snag =====
 ---- ----
specter/practice.txt · Last modified: 2019/02/24 08:26 by jasonp